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Blazegraph Modifications to the DSI utils. This are forked from version 1.10.0 under LGPLv2.1.

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package it.unimi.dsi.logging;

/*		 
 * DSI utilities
 *
 * Copyright (C) 2005-2009 Sebastiano Vigna 
 *
 *  This library is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU Lesser General Public License as published by the Free
 *  Software Foundation; either version 2.1 of the License, or (at your option)
 *  any later version.
 *
 *  This library is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License
 *  for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 */

import it.unimi.dsi.Util;

import org.apache.log4j.Level;
import org.apache.log4j.Logger;


/** Tunable progress logger.
 *
 * 

This class provides a simple way to log progress information about long-lasting activities. * *

To use this class, you first create a new instance by passing a * {@linkplain org.apache.log4j.Logger Log4J logger}, a {@link org.apache.log4j.Priority} * and a time interval in millisecond (you can use constants such as {@link #ONE_MINUTE}). * Information will be logged about the current state of affairs no more often than the given * time interval. The output of the logger depends on * the {@linkplain #itemsName items name} (the name that will be used to denote counted * items), which can be changed at any time. * *

To log the progress of an activity, you call {@link #start(CharSequence)} at the beginning, which will * display the given string. Then, each time you want to mark progress, you call {@link #update()} or {@link #lightUpdate()}. * The latter methods increase the item counter, and will log progress information if enough time * has passed since the last log (and if the counter is a multiple of 2{@link #log2Modulus}, in the case of {@link #lightUpdate()}). * * When the activity is over, you call {@link #stop()}. At that point, the method {@link #toString()} returns * information about the internal state of the logger (elapsed time, number of items per second) that * can be printed or otherwise processed. If {@link #update()} has never been called, you will just * get the elapsed time. By calling {@link #done()} instead of stop, this information will be logged for you. * *

Additionally, by setting the {@linkplain #expectedUpdates expected amount of updates} before * calling {@link #start()} you can get some estimations on the completion time. * *

After you finished a run of the progress logger, * you can change its attributes and call {@link #start()} again * to measure another activity. * *

A typical call sequence to a progress logger is as follows: *

 * ProgressLogger pl = new ProgressLogger( logger, ProgressLogger.ONE_MINUTE );
 * pl.start("Smashing pumpkins...");
 * ... activity on pumpkins that calls update() on each pumpkin ...
 * pl.done();
 * 
* *

A more flexible behaviour can be obtained at the end of the * process by calling {@link #stop()}: *

 * ProgressLogger pl = new ProgressLogger( logger, ProgressLogger.ONE_MINUTE, "pumpkins" );
 * pl.start("Smashing pumpkins...");
 * ... activity on pumpkins that calls update() on each pumpkin ...
 * pl.stop( "Really done!" );
 * pl.logger.log( pl.priority, pm );
 * 
* *

Should you need to display additional information, you can set the field {@link #info} to any * object: it will be printed just after the timing (and possibly memory) information. * *

Note that the {@linkplain org.apache.log4j.Logger Log4J logger} and * priority are available via the public fields {@link #logger} and * {@link #priority}: this makes it possible to pass around a progress logger and log additional information on * the same logging stream. The priority is initialised to {@link Level#INFO}, but it can be set at any time. * * @author Sebastiano Vigna * @since 0.9.3 */ public final class ProgressLogger { public final static long ONE_SECOND = 1000; public final static long TEN_SECONDS = 10 * ONE_SECOND; public final static long ONE_MINUTE = ONE_SECOND * 60; public final static long TEN_MINUTES = ONE_MINUTE * 10; public final static long ONE_HOUR = ONE_MINUTE * 60; public final static long DEFAULT_LOG_INTERVAL = TEN_SECONDS; private static final Runtime RUNTIME = Runtime.getRuntime(); /** The default {@link #log2Modulus} for {@link #lightUpdate()}. */ public final int DEFAULT_LOG2_MODULUS = 10; /** The logger used by this progress logger. */ final public Logger logger; /** The priority used by this progress logger. It can be changed at any time. */ public Level priority = Level.INFO; /** The time interval for a new log in milliseconds. */ public long logInterval; /** Unused. * @deprecated Replaced by {@link #log2Modulus}, which avoids the very slow modulus operator at each {@link #lightUpdate()} call. */ @Deprecated public int modulus = 1000; /** If nonzero, calls to {@link #lightUpdate()} will cause a call to * {@link System#currentTimeMillis()} only if the current value of {@link #count} * is a multiple of 2 raised to this power. */ public int log2Modulus = DEFAULT_LOG2_MODULUS; /** If non-null, this object will be printed after the timinig information. */ public Object info; /** The number of calls to {@link #update()} since the last {@link #start()}. */ public long count; /** The number of expected calls to {@link #update()} (used to compute the percentages, ignored if negative). */ public long expectedUpdates; /** The name of several counted items. */ public String itemsName; /** Whether to display the free memory at each progress log (default: false). */ public boolean displayFreeMemory; /** The time at the last call to {@link #start()}. */ private long start; /** The time at the last call to {@link #stop()}. */ private long stop; /** The time of the last log. */ private long lastLog; /** Creates a new progress logger using items as items name and logging every * {@link #DEFAULT_LOG_INTERVAL} milliseconds with * to the {@linkplain Logger#getRootLogger() root logger}. */ public ProgressLogger() { this( Logger.getRootLogger() ); } /** Creates a new progress logger using items as items name and logging every {@link #DEFAULT_LOG_INTERVAL} milliseconds. * * @param logger the logger to which messages will be sent. */ public ProgressLogger( final Logger logger ) { this( logger, DEFAULT_LOG_INTERVAL ); } /** Creates a new progress logger logging every {@link #DEFAULT_LOG_INTERVAL} milliseconds. * * @param logger the logger to which messages will be sent. * @param itemsName a plural name denoting the counted items. */ public ProgressLogger( final Logger logger, final String itemsName ) { this( logger, DEFAULT_LOG_INTERVAL, itemsName ); } /** Creates a new progress logger using items as items name. * * @param logger the logger to which messages will be sent. * @param logInterval the logging interval in milliseconds. */ public ProgressLogger( final Logger logger, final long logInterval ) { this( logger, logInterval, "items" ); } /** Creates a new progress logger. * * @param logger the logger to which messages will be sent. * @param logInterval the logging interval in milliseconds. * @param itemsName a plural name denoting the counted items. */ public ProgressLogger( final Logger logger, final long logInterval, final String itemsName ) { this.logger = logger; this.logInterval = logInterval; this.itemsName = itemsName; this.expectedUpdates = -1; } /** Updates the progress logger. * *

This call updates the progress logger internal count. If enough time has passed since the * last log, information will be logged. * *

This method is kept intentionally short (it delegates most of the work to an internal * private method) so to suggest inlining. However, it performs a call to {@link System#currentTimeMillis()} * that takes microseconds (not nanoseconds). If you plan on calling this method more than a * few thousands times per second, you should use {@link #lightUpdate()}. */ public void update() { count++; if ( System.currentTimeMillis() - lastLog >= logInterval ) updateInternal(); } private String freeMemory() { return ( displayFreeMemory ? "; used/avail/free/total/max mem: " + Util.formatSize( RUNTIME.totalMemory() - RUNTIME.freeMemory() ) + "/" + Util.formatSize( RUNTIME.freeMemory() + ( RUNTIME.maxMemory() - RUNTIME.totalMemory() ) ) + "/" + Util.formatSize( RUNTIME.freeMemory() ) + "/" + Util.formatSize( RUNTIME.totalMemory() ) + "/" + Util.formatSize( RUNTIME.maxMemory() ) : "" ); } private void updateInternal() { final long currentTime = System.currentTimeMillis(); final long millisToEnd = Math.round( ( expectedUpdates - count ) * ( ( currentTime - start ) / ( count + 1.0 ) ) ); // Formatting is expensive, so we check for actual logging. if ( logger.isEnabledFor( priority ) ) logger.log( priority, Util.format( count ) + " " + itemsName + ", " + millis2hms( millis() ) + ", " + Util.format( ( count * 1000.0 ) / ( currentTime - start ) ) + " " + itemsName + "/s" + ( expectedUpdates > 0 ? "; " + Util.format( ( 100 * count ) / expectedUpdates ) + "% done, " + millis2hms( millisToEnd ) + " to end" : "" ) + freeMemory() + ( info != null ? "; " + info : "" ) ); lastLog = currentTime; return; } /** Updates the progress logger in a lightweight fashion. * *

This call updates the progress logger internal counter as {@link #update()}. However, * it will actually call {@link System#currentTimeMillis()} only if the new {@link #count} * is a multiple of 2{@link #log2Modulus}. This mechanism makes it possible to reduce the number of * calls to {@link System#currentTimeMillis()} arbitrarily. * *

This method is useful when the operations being counted take less than a few microseconds. * * @see #update() */ public final void lightUpdate() { if ( ( ++count & ( 1L << log2Modulus ) - 1 ) == 0 && System.currentTimeMillis() - lastLog >= logInterval ) updateInternal(); } /** Starts the progress logger, displaying a message and resetting the count. * @param message the message to display. */ public void start( final CharSequence message ) { if ( message != null ) logger.log( priority, message ); start = lastLog = System.currentTimeMillis(); count = 0; stop = -1; } /** Starts the progress logger, resetting the count.*/ public void start() { start( null ); } /** Stops the progress logger, displaying a message. * *

This method will also mark {@link #expectedUpdates} as invalid, * to avoid erroneous reuses of previous values. * * @param message the message to display. */ public void stop( final CharSequence message ) { if ( stop != -1 ) return; if ( message != null ) logger.log( priority, message ); stop = System.currentTimeMillis(); expectedUpdates = -1; } /** Stops the progress logger. */ public void stop() { stop( null ); } /** Completes a run of this progress logger, logging Completed. and the logger itself. */ public void done() { stop( "Completed." ); logger.log( priority, this ); } /** Returns the number of milliseconds between present time and the last call to {@link #start()}, if * this progress logger is running, or between the last call to {@link #stop()} and the last call to {@link #start()}, if this * progress logger is stopped. * * @return the number of milliseconds between present time and the last call to {@link #start()}, if * this progress logger is running, or between the last call to {@link #stop()} and the last call to {@link #start()}, if this * progress logger is stopped. */ public long millis() { if ( stop != -1 ) return stop - start; else return System.currentTimeMillis() - start; } private String millis2hms( final long t ) { if ( t < 1000 ) return t + "ms"; final long s = ( t / 1000 ) % 60; final long m = ( ( t / 1000 ) / 60 ) % 60; final long h = t / ( 3600 * 1000 ); if ( h == 0 && m == 0 ) return s + "s"; if ( h == 0 ) return m + "m " + s + "s"; return h + "h " + m + "m " + s + "s"; } /** Converts the data stored in this progress logger to a string. * * @return the data in this progress logger in a printable form. */ public String toString() { final long t = stop - start + 1 ; if ( t <= 0 ) return "Illegal progress logger state"; return "Elapsed: " + millis2hms( t ) + ( count != 0 ? " [" + Util.format( count ) + " " + itemsName + ", " + Util.format( count / ( t / 1000.0 ) ) + " " + itemsName + "/s]" : "" ); } }





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