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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.avfoundation;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreaudio.*;
import com.bugvm.apple.coremedia.*;
import com.bugvm.apple.corevideo.*;
import com.bugvm.apple.mediatoolbox.*;
import com.bugvm.apple.audiotoolbox.*;
import com.bugvm.apple.audiounit.*;
/**/

/**/

/**/
/**//**/
/**/public/**/ class /**/AVAudio3DAngularOrientation/**/ 
    extends /**/Struct/**/ 
    /**//**/ {

    /**/public static class AVAudio3DAngularOrientationPtr extends Ptr {}/**/
    /**/
    /**/
    /**//**/
    /**/
    public AVAudio3DAngularOrientation() {}
    public AVAudio3DAngularOrientation(float yaw, float pitch, float roll) {
        this.setYaw(yaw);
        this.setPitch(pitch);
        this.setRoll(roll);
    }
    /**/
    /**//**/
    /**/
    @StructMember(0) public native float getYaw();
    @StructMember(0) public native AVAudio3DAngularOrientation setYaw(float yaw);
    @StructMember(1) public native float getPitch();
    @StructMember(1) public native AVAudio3DAngularOrientation setPitch(float pitch);
    @StructMember(2) public native float getRoll();
    @StructMember(2) public native AVAudio3DAngularOrientation setRoll(float roll);
    /**/
    /**//**/
}




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