com.bugvm.apple.coregraphics.CGShading Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.coregraphics;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
/* */
/**/
/* */
/**/@Library("CoreGraphics")/* */
/**/public/* */ class /**/CGShading/* */
extends /**/CFType/* */
/**//* */ {
/**/public static class CGShadingPtr extends Ptr {}/* */
/**/static { Bro.bind(CGShading.class); }/* */
/**//* */
/**/
protected CGShading() {}
/* */
/**//* */
/**//* */
/**/
/**
* @since Available in iOS 2.0 and later.
*/
@Bridge(symbol="CGShadingGetTypeID", optional=true)
public static native @MachineSizedUInt long getClassTypeID();
/**
* @since Available in iOS 2.0 and later.
*/
@Bridge(symbol="CGShadingCreateAxial", optional=true)
public static native @com.bugvm.rt.bro.annotation.Marshaler(CFType.NoRetainMarshaler.class) CGShading createAxial(CGColorSpace space, @ByVal CGPoint start, @ByVal CGPoint end, CGFunction function, boolean extendStart, boolean extendEnd);
/**
* @since Available in iOS 2.0 and later.
*/
@Bridge(symbol="CGShadingCreateRadial", optional=true)
public static native @com.bugvm.rt.bro.annotation.Marshaler(CFType.NoRetainMarshaler.class) CGShading createRadial(CGColorSpace space, @ByVal CGPoint start, @MachineSizedFloat double startRadius, @ByVal CGPoint end, @MachineSizedFloat double endRadius, CGFunction function, boolean extendStart, boolean extendEnd);
/* */
}