com.bugvm.apple.gamecontroller.GCExtendedGamepad Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.gamecontroller;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.dispatch.*;
/* */
/**/
/* */
/**/@Library("GameController") @NativeClass/* */
/**/public/* */ class /**/GCExtendedGamepad/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class GCExtendedGamepadPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(GCExtendedGamepad.class); }/* */
/**//* */
/**/
public GCExtendedGamepad() {}
protected GCExtendedGamepad(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "controller")
public native GCController getController();
@Property(selector = "valueChangedHandler")
public native @Block VoidBlock2 getValueChangedHandler();
@Property(selector = "setValueChangedHandler:")
public native void setValueChangedHandler(@Block VoidBlock2 v);
@Property(selector = "dpad")
public native GCControllerDirectionPad getDpad();
@Property(selector = "buttonA")
public native GCControllerButtonInput getButtonA();
@Property(selector = "buttonB")
public native GCControllerButtonInput getButtonB();
@Property(selector = "buttonX")
public native GCControllerButtonInput getButtonX();
@Property(selector = "buttonY")
public native GCControllerButtonInput getButtonY();
@Property(selector = "leftThumbstick")
public native GCControllerDirectionPad getLeftThumbstick();
@Property(selector = "rightThumbstick")
public native GCControllerDirectionPad getRightThumbstick();
@Property(selector = "leftShoulder")
public native GCControllerButtonInput getLeftShoulder();
@Property(selector = "rightShoulder")
public native GCControllerButtonInput getRightShoulder();
@Property(selector = "leftTrigger")
public native GCControllerButtonInput getLeftTrigger();
@Property(selector = "rightTrigger")
public native GCControllerButtonInput getRightTrigger();
/* */
/**//* */
/**/
@Method(selector = "saveSnapshot")
public native GCExtendedGamepadSnapshot saveSnapshot();
/* */
}