com.bugvm.apple.gameplaykit.GKAgent Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.gameplaykit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
/* */
/**/
/* */
/**/@Library("GameplayKit") @NativeClass/* */
/**/public/* */ class /**/GKAgent/* */
extends /**/GKComponent/* */
/**//* */ {
/**/public static class GKAgentPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(GKAgent.class); }/* */
/**//* */
/**/
public GKAgent() {}
protected GKAgent(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "delegate")
public native GKAgentDelegate getDelegate();
@Property(selector = "setDelegate:", strongRef = true)
public native void setDelegate(GKAgentDelegate v);
@Property(selector = "behavior")
public native GKBehavior getBehavior();
@Property(selector = "setBehavior:")
public native void setBehavior(GKBehavior v);
@Property(selector = "mass")
public native float getMass();
@Property(selector = "setMass:")
public native void setMass(float v);
@Property(selector = "radius")
public native float getRadius();
@Property(selector = "setRadius:")
public native void setRadius(float v);
@Property(selector = "speed")
public native float getSpeed();
@Property(selector = "maxAcceleration")
public native float getMaxAcceleration();
@Property(selector = "setMaxAcceleration:")
public native void setMaxAcceleration(float v);
@Property(selector = "maxSpeed")
public native float getMaxSpeed();
@Property(selector = "setMaxSpeed:")
public native void setMaxSpeed(float v);
/* */
/**//* */
/**/
/* */
}