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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.glkit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.dispatch.*;
/**/

/**/
/**/
/**/@Library("GLKit")/**/
/**/public/**/ class /**/GLKMath/**/ 
    extends /**/CocoaUtility/**/ 
    /**//**/ {

    /**/
    /**/
    /**/static { Bro.bind(GLKMath.class); }/**/
    /**//**/
    /**//**/
    /**//**/
    /**//**/
    public static GLKVector3 project(GLKVector3 object, GLKMatrix4 model, GLKMatrix4 projection, int[] viewport) {
        IntPtr ptr = new IntPtr();
        ptr.set(viewport);
        return project(object, model, projection, ptr);
    }
    public static GLKVector3 unproject(GLKVector3 window, GLKMatrix4 model, GLKMatrix4 projection, int[] viewport, BooleanPtr success) {
        IntPtr ptr = new IntPtr();
        ptr.set(viewport);
        return unproject(window, model, projection, ptr, success);
    }
    /**/
    @Bridge(symbol="GLKMathProject", optional=true)
    private static native @ByVal GLKVector3 project(@ByVal GLKVector3 object, @ByVal GLKMatrix4 model, @ByVal GLKMatrix4 projection, IntPtr viewport);
    @Bridge(symbol="GLKMathUnproject", optional=true)
    private static native @ByVal GLKVector3 unproject(@ByVal GLKVector3 window, @ByVal GLKMatrix4 model, @ByVal GLKMatrix4 projection, IntPtr viewport, BooleanPtr success);
    /**/
}




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