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com.bugvm.apple.glkit.GLKQuaternion Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.glkit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.dispatch.*;
/* */
/**/
/* */
/**/@Library("GLKit")/* */
/**/public/* */ class /**/GLKQuaternion/* */
extends /**/Struct/* */
/**//* */ {
/**/public static class GLKQuaternionPtr extends Ptr {}/* */
/**/static { Bro.bind(GLKQuaternion.class); }/* */
/**//* */
/**/
public GLKQuaternion() {}
public GLKQuaternion(FloatBuffer q) {
this.setQ(q);
}
/* */
/**//* */
/**/
@StructMember(0) public native @Array({4}) FloatBuffer getQ();
@StructMember(0) public native GLKQuaternion setQ(@Array({4}) FloatBuffer q);
/* */
/**/
@GlobalValue(symbol="GLKQuaternionIdentity", optional=true)
public static native @ByVal GLKQuaternion Identity();
@Bridge(symbol="GLKQuaternionMake", optional=true)
public static native @ByVal GLKQuaternion create(float x, float y, float z, float w);
@Bridge(symbol="GLKQuaternionMakeWithVector3", optional=true)
public static native @ByVal GLKQuaternion create(@ByVal GLKVector3 vector, float scalar);
@Bridge(symbol="GLKQuaternionMakeWithArray", optional=true)
public static native @ByVal GLKQuaternion create(@Array({4}) FloatBuffer values);
@Bridge(symbol="GLKQuaternionMakeWithAngleAndAxis", optional=true)
public static native @ByVal GLKQuaternion createRotation(float radians, float x, float y, float z);
@Bridge(symbol="GLKQuaternionMakeWithAngleAndVector3Axis", optional=true)
public static native @ByVal GLKQuaternion createRotation(float radians, @ByVal GLKVector3 axisVector);
@Bridge(symbol="GLKQuaternionMakeWithMatrix3", optional=true)
public static native @ByVal GLKQuaternion create(@ByVal GLKMatrix3 matrix);
@Bridge(symbol="GLKQuaternionMakeWithMatrix4", optional=true)
public static native @ByVal GLKQuaternion create(@ByVal GLKMatrix4 matrix);
public float angle() { return angle(this); }
@Bridge(symbol="GLKQuaternionAngle", optional=true)
private static native float angle(@ByVal GLKQuaternion quaternion);
public GLKVector3 axis() { return axis(this); }
@Bridge(symbol="GLKQuaternionAxis", optional=true)
private static native @ByVal GLKVector3 axis(@ByVal GLKQuaternion quaternion);
public GLKQuaternion add(GLKQuaternion quaternionRight) { return add(this, quaternionRight); }
@Bridge(symbol="GLKQuaternionAdd", optional=true)
private static native @ByVal GLKQuaternion add(@ByVal GLKQuaternion quaternionLeft, @ByVal GLKQuaternion quaternionRight);
public GLKQuaternion subtract(GLKQuaternion quaternionRight) { return subtract(this, quaternionRight); }
@Bridge(symbol="GLKQuaternionSubtract", optional=true)
private static native @ByVal GLKQuaternion subtract(@ByVal GLKQuaternion quaternionLeft, @ByVal GLKQuaternion quaternionRight);
public GLKQuaternion multiply(GLKQuaternion quaternionRight) { return multiply(this, quaternionRight); }
@Bridge(symbol="GLKQuaternionMultiply", optional=true)
private static native @ByVal GLKQuaternion multiply(@ByVal GLKQuaternion quaternionLeft, @ByVal GLKQuaternion quaternionRight);
public GLKQuaternion slerp(GLKQuaternion quaternionEnd, float t) { return slerp(this, quaternionEnd, t); }
@Bridge(symbol="GLKQuaternionSlerp", optional=true)
private static native @ByVal GLKQuaternion slerp(@ByVal GLKQuaternion quaternionStart, @ByVal GLKQuaternion quaternionEnd, float t);
public float length() { return length(this); }
@Bridge(symbol="GLKQuaternionLength", optional=true)
private static native float length(@ByVal GLKQuaternion quaternion);
public GLKQuaternion conjugate() { return conjugate(this); }
@Bridge(symbol="GLKQuaternionConjugate", optional=true)
private static native @ByVal GLKQuaternion conjugate(@ByVal GLKQuaternion quaternion);
public GLKQuaternion invert() { return invert(this); }
@Bridge(symbol="GLKQuaternionInvert", optional=true)
private static native @ByVal GLKQuaternion invert(@ByVal GLKQuaternion quaternion);
public GLKQuaternion normalize() { return normalize(this); }
@Bridge(symbol="GLKQuaternionNormalize", optional=true)
private static native @ByVal GLKQuaternion normalize(@ByVal GLKQuaternion quaternion);
public GLKVector3 rotateVector3(GLKVector3 vector) { return rotateVector3(this, vector); }
@Bridge(symbol="GLKQuaternionRotateVector3", optional=true)
private static native @ByVal GLKVector3 rotateVector3(@ByVal GLKQuaternion quaternion, @ByVal GLKVector3 vector);
public void rotateVector3Array(GLKVector3 vectors, @MachineSizedUInt long vectorCount) { rotateVector3Array(this, vectors, vectorCount); }
@Bridge(symbol="GLKQuaternionRotateVector3Array", optional=true)
private static native void rotateVector3Array(@ByVal GLKQuaternion quaternion, GLKVector3 vectors, @MachineSizedUInt long vectorCount);
public GLKVector4 rotateVector4(GLKVector4 vector) { return rotateVector4(this, vector); }
@Bridge(symbol="GLKQuaternionRotateVector4", optional=true)
private static native @ByVal GLKVector4 rotateVector4(@ByVal GLKQuaternion quaternion, @ByVal GLKVector4 vector);
public void rotateVector4Array(GLKVector4 vectors, @MachineSizedUInt long vectorCount) { rotateVector4Array(this, vectors, vectorCount); }
@Bridge(symbol="GLKQuaternionRotateVector4Array", optional=true)
private static native void rotateVector4Array(@ByVal GLKQuaternion quaternion, GLKVector4 vectors, @MachineSizedUInt long vectorCount);
/* */
}