com.bugvm.apple.scenekit.SCNPhysicsWorld Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsWorld/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SCNPhysicsWorldPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsWorld.class); }/* */
/**//* */
/**/
public SCNPhysicsWorld() {}
protected SCNPhysicsWorld(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "gravity")
public native @ByVal SCNVector3 getGravity();
@Property(selector = "setGravity:")
public native void setGravity(@ByVal SCNVector3 v);
@Property(selector = "speed")
public native @MachineSizedFloat double getSpeed();
@Property(selector = "setSpeed:")
public native void setSpeed(@MachineSizedFloat double v);
@Property(selector = "timeStep")
public native double getTimeStep();
@Property(selector = "setTimeStep:")
public native void setTimeStep(double v);
@Property(selector = "contactDelegate")
public native SCNPhysicsContactDelegate getContactDelegate();
@Property(selector = "setContactDelegate:", strongRef = true)
public native void setContactDelegate(SCNPhysicsContactDelegate v);
/* */
/**//* */
/**/
@Method(selector = "addBehavior:")
public native void addBehavior(SCNPhysicsBehavior behavior);
@Method(selector = "removeBehavior:")
public native void removeBehavior(SCNPhysicsBehavior behavior);
@Method(selector = "removeAllBehaviors")
public native void removeAllBehaviors();
@Method(selector = "allBehaviors")
public native NSArray getAllBehaviors();
@Method(selector = "rayTestWithSegmentFromPoint:toPoint:options:")
public native NSArray rayTestWithSegment(@ByVal SCNVector3 origin, @ByVal SCNVector3 dest, SCNPhysicsTestOptions options);
@Method(selector = "contactTestBetweenBody:andBody:options:")
public native NSArray contactTestBetweenBodies(SCNPhysicsBody bodyA, SCNPhysicsBody bodyB, SCNPhysicsTestOptions options);
@Method(selector = "contactTestWithBody:options:")
public native NSArray contactTestWithBody(SCNPhysicsBody body, SCNPhysicsTestOptions options);
@Method(selector = "convexSweepTestWithShape:fromTransform:toTransform:options:")
public native NSArray convexSweepTestWithShape(SCNPhysicsShape shape, @ByVal SCNMatrix4 from, @ByVal SCNMatrix4 to, SCNPhysicsTestOptions options);
@Method(selector = "updateCollisionPairs")
public native void updateCollisionPairs();
/* */
}