All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.bugvm.apple.scenekit.SCNPhysicsWorld Maven / Gradle / Ivy

There is a newer version: 1.2.9
Show newest version
/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/
/**
 * @since Available in iOS 8.0 and later.
 */
/**/
/**/@Library("SceneKit") @NativeClass/**/
/**/public/**/ class /**/SCNPhysicsWorld/**/ 
    extends /**/NSObject/**/ 
    /**//**/ {

    /**/public static class SCNPhysicsWorldPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SCNPhysicsWorld.class); }/**/
    /**//**/
    /**/
    public SCNPhysicsWorld() {}
    protected SCNPhysicsWorld(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "gravity")
    public native @ByVal SCNVector3 getGravity();
    @Property(selector = "setGravity:")
    public native void setGravity(@ByVal SCNVector3 v);
    @Property(selector = "speed")
    public native @MachineSizedFloat double getSpeed();
    @Property(selector = "setSpeed:")
    public native void setSpeed(@MachineSizedFloat double v);
    @Property(selector = "timeStep")
    public native double getTimeStep();
    @Property(selector = "setTimeStep:")
    public native void setTimeStep(double v);
    @Property(selector = "contactDelegate")
    public native SCNPhysicsContactDelegate getContactDelegate();
    @Property(selector = "setContactDelegate:", strongRef = true)
    public native void setContactDelegate(SCNPhysicsContactDelegate v);
    /**/
    /**//**/
    /**/
    @Method(selector = "addBehavior:")
    public native void addBehavior(SCNPhysicsBehavior behavior);
    @Method(selector = "removeBehavior:")
    public native void removeBehavior(SCNPhysicsBehavior behavior);
    @Method(selector = "removeAllBehaviors")
    public native void removeAllBehaviors();
    @Method(selector = "allBehaviors")
    public native NSArray getAllBehaviors();
    @Method(selector = "rayTestWithSegmentFromPoint:toPoint:options:")
    public native NSArray rayTestWithSegment(@ByVal SCNVector3 origin, @ByVal SCNVector3 dest, SCNPhysicsTestOptions options);
    @Method(selector = "contactTestBetweenBody:andBody:options:")
    public native NSArray contactTestBetweenBodies(SCNPhysicsBody bodyA, SCNPhysicsBody bodyB, SCNPhysicsTestOptions options);
    @Method(selector = "contactTestWithBody:options:")
    public native NSArray contactTestWithBody(SCNPhysicsBody body, SCNPhysicsTestOptions options);
    @Method(selector = "convexSweepTestWithShape:fromTransform:toTransform:options:")
    public native NSArray convexSweepTestWithShape(SCNPhysicsShape shape, @ByVal SCNMatrix4 from, @ByVal SCNMatrix4 to, SCNPhysicsTestOptions options);
    @Method(selector = "updateCollisionPairs")
    public native void updateCollisionPairs();
    /**/
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy