com.bugvm.apple.spritekit.SK3DNode Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SK3DNode/* */
extends /**/SKNode/* */
/**//* */ {
/**/public static class SK3DNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SK3DNode.class); }/* */
/**//* */
/**/
public SK3DNode() {}
protected SK3DNode(SkipInit skipInit) { super(skipInit); }
public SK3DNode(@ByVal CGSize viewportSize) { super((SkipInit) null); initObject(init(viewportSize)); }
public SK3DNode(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/* */
/**/
@Property(selector = "viewportSize")
public native @ByVal CGSize getViewportSize();
@Property(selector = "setViewportSize:")
public native void setViewportSize(@ByVal CGSize v);
@WeaklyLinked
@Property(selector = "scnScene")
public native SCNScene getSceneKitScene();
@WeaklyLinked
@Property(selector = "setScnScene:")
public native void setSceneKitScene(SCNScene v);
@Property(selector = "sceneTime")
public native double getSceneTime();
@Property(selector = "setSceneTime:")
public native void setSceneTime(double v);
@Property(selector = "isPlaying")
public native boolean isPlaying();
@Property(selector = "setPlaying:")
public native void setPlaying(boolean v);
@Property(selector = "loops")
public native boolean loops();
@Property(selector = "setLoops:")
public native void setLoops(boolean v);
@WeaklyLinked
@Property(selector = "pointOfView")
public native SCNNode getPointOfView();
@WeaklyLinked
@Property(selector = "setPointOfView:")
public native void setPointOfView(SCNNode v);
@Property(selector = "autoenablesDefaultLighting")
public native boolean autoenablesDefaultLighting();
@Property(selector = "setAutoenablesDefaultLighting:")
public native void setAutoenablesDefaultLighting(boolean v);
/* */
/**//* */
/**/
@Method(selector = "initWithViewportSize:")
protected native @Pointer long init(@ByVal CGSize viewportSize);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
@WeaklyLinked
@Method(selector = "hitTest:options:")
public native NSArray hitTest(@ByVal CGPoint point, SCNHitTestOptions options);
@Method(selector = "projectPoint:")
public native @ByVal SKVector3 projectPoint(@ByVal SKVector3 point);
@Method(selector = "unprojectPoint:")
public native @ByVal SKVector3 unprojectPoint(@ByVal SKVector3 point);
/* */
}