com.bugvm.apple.spritekit.SKPhysicsWorld Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKPhysicsWorld/* */
extends /**/NSObject/* */
/**/implements NSCoding/* */ {
/**/public static class SKPhysicsWorldPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKPhysicsWorld.class); }/* */
/**//* */
/**/
public SKPhysicsWorld() {}
protected SKPhysicsWorld(SkipInit skipInit) { super(skipInit); }
public SKPhysicsWorld(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/* */
/**/
@Property(selector = "gravity")
public native @ByVal CGVector getGravity();
@Property(selector = "setGravity:")
public native void setGravity(@ByVal CGVector v);
@Property(selector = "speed")
public native @MachineSizedFloat double getSpeed();
@Property(selector = "setSpeed:")
public native void setSpeed(@MachineSizedFloat double v);
@Property(selector = "contactDelegate")
public native SKPhysicsContactDelegate getContactDelegate();
@Property(selector = "setContactDelegate:", strongRef = true)
public native void setContactDelegate(SKPhysicsContactDelegate v);
/* */
/**//* */
/**/
@Method(selector = "addJoint:")
public native void addJoint(SKPhysicsJoint joint);
@Method(selector = "removeJoint:")
public native void removeJoint(SKPhysicsJoint joint);
@Method(selector = "removeAllJoints")
public native void removeAllJoints();
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "sampleFieldsAt:")
public native @ByVal SKVector3 sampleFieldsAt(@ByVal SKVector3 position);
@Method(selector = "bodyAtPoint:")
public native SKPhysicsBody getBodyAtPoint(@ByVal CGPoint point);
@Method(selector = "bodyInRect:")
public native SKPhysicsBody getBodyInRect(@ByVal CGRect rect);
@Method(selector = "bodyAlongRayStart:end:")
public native SKPhysicsBody getBodyAlongRay(@ByVal CGPoint start, @ByVal CGPoint end);
@Method(selector = "enumerateBodiesAtPoint:usingBlock:")
public native void enumerateBodiesAtPoint(@ByVal CGPoint point, @Block VoidBlock2 block);
@Method(selector = "enumerateBodiesInRect:usingBlock:")
public native void enumerateBodiesInRect(@ByVal CGRect rect, @Block VoidBlock2 block);
@Method(selector = "enumerateBodiesAlongRayStart:end:usingBlock:")
public native void enumerateBodiesAlongRay(@ByVal CGPoint start, @ByVal CGPoint end, @Block VoidBlock4 block);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/* */
}