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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.spritekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/**/

/**/

/**/
/**/@Library("SpriteKit") @NativeClass/**/
/**/public/**/ class /**/SKPhysicsWorld/**/ 
    extends /**/NSObject/**/ 
    /**/implements NSCoding/**/ {

    /**/public static class SKPhysicsWorldPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SKPhysicsWorld.class); }/**/
    /**//**/
    /**/
    public SKPhysicsWorld() {}
    protected SKPhysicsWorld(SkipInit skipInit) { super(skipInit); }
    public SKPhysicsWorld(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
    /**/
    /**/
    @Property(selector = "gravity")
    public native @ByVal CGVector getGravity();
    @Property(selector = "setGravity:")
    public native void setGravity(@ByVal CGVector v);
    @Property(selector = "speed")
    public native @MachineSizedFloat double getSpeed();
    @Property(selector = "setSpeed:")
    public native void setSpeed(@MachineSizedFloat double v);
    @Property(selector = "contactDelegate")
    public native SKPhysicsContactDelegate getContactDelegate();
    @Property(selector = "setContactDelegate:", strongRef = true)
    public native void setContactDelegate(SKPhysicsContactDelegate v);
    /**/
    /**//**/
    /**/
    @Method(selector = "addJoint:")
    public native void addJoint(SKPhysicsJoint joint);
    @Method(selector = "removeJoint:")
    public native void removeJoint(SKPhysicsJoint joint);
    @Method(selector = "removeAllJoints")
    public native void removeAllJoints();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "sampleFieldsAt:")
    public native @ByVal SKVector3 sampleFieldsAt(@ByVal SKVector3 position);
    @Method(selector = "bodyAtPoint:")
    public native SKPhysicsBody getBodyAtPoint(@ByVal CGPoint point);
    @Method(selector = "bodyInRect:")
    public native SKPhysicsBody getBodyInRect(@ByVal CGRect rect);
    @Method(selector = "bodyAlongRayStart:end:")
    public native SKPhysicsBody getBodyAlongRay(@ByVal CGPoint start, @ByVal CGPoint end);
    @Method(selector = "enumerateBodiesAtPoint:usingBlock:")
    public native void enumerateBodiesAtPoint(@ByVal CGPoint point, @Block VoidBlock2 block);
    @Method(selector = "enumerateBodiesInRect:usingBlock:")
    public native void enumerateBodiesInRect(@ByVal CGRect rect, @Block VoidBlock2 block);
    @Method(selector = "enumerateBodiesAlongRayStart:end:usingBlock:")
    public native void enumerateBodiesAlongRay(@ByVal CGPoint start, @ByVal CGPoint end, @Block VoidBlock4 block);
    @Method(selector = "encodeWithCoder:")
    public native void encode(NSCoder coder);
    @Method(selector = "initWithCoder:")
    protected native @Pointer long init(NSCoder aDecoder);
    /**/
}




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