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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.gamecontroller;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.dispatch.*;
/**/

/**/

/**/
/**/@Library("GameController") @NativeClass/**/
/**/public/**/ class /**/GCGamepad/**/ 
    extends /**/NSObject/**/ 
    /**//**/ {

    /**/public static class GCGamepadPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(GCGamepad.class); }/**/
    /**//**/
    /**/
    public GCGamepad() {}
    protected GCGamepad(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "controller")
    public native GCController getController();
    @Property(selector = "valueChangedHandler")
    public native @Block VoidBlock2 getValueChangedHandler();
    @Property(selector = "setValueChangedHandler:")
    public native void setValueChangedHandler(@Block VoidBlock2 v);
    @Property(selector = "dpad")
    public native GCControllerDirectionPad getDpad();
    @Property(selector = "buttonA")
    public native GCControllerButtonInput getButtonA();
    @Property(selector = "buttonB")
    public native GCControllerButtonInput getButtonB();
    @Property(selector = "buttonX")
    public native GCControllerButtonInput getButtonX();
    @Property(selector = "buttonY")
    public native GCControllerButtonInput getButtonY();
    @Property(selector = "leftShoulder")
    public native GCControllerButtonInput getLeftShoulder();
    @Property(selector = "rightShoulder")
    public native GCControllerButtonInput getRightShoulder();
    /**/
    /**//**/
    /**/
    @Method(selector = "saveSnapshot")
    public native GCGamepadSnapshot saveSnapshot();
    /**/
}




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