com.bugvm.apple.gameplaykit.GKRandomSource Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.gameplaykit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
/* */
/**/
/* */
/**/@Library("GameplayKit") @NativeClass/* */
/**/public/* */ class /**/GKRandomSource/* */
extends /**/NSObject/* */
/**/implements GKRandom/* */ {
/**/public static class GKRandomSourcePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(GKRandomSource.class); }/* */
/**//* */
/**/
public GKRandomSource() {}
protected GKRandomSource(SkipInit skipInit) { super(skipInit); }
public GKRandomSource(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/* */
/**/
/* */
/**//* */
/**/
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
@Method(selector = "arrayByShufflingObjectsInArray:")
public native NSArray> shuffleArray(NSArray> array);
@Method(selector = "sharedRandom")
public static native GKRandomSource getSharedRandom();
@Method(selector = "nextInt")
public native @MachineSizedSInt long nextInt();
@Method(selector = "nextIntWithUpperBound:")
public native @MachineSizedUInt long nextInt(@MachineSizedUInt long upperBound);
@Method(selector = "nextUniform")
public native float nextUniform();
@Method(selector = "nextBool")
public native boolean nextBool();
/* */
}