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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.glkit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.dispatch.*;
/**/

/**/
/**
 * @since Available in iOS 5.0 and later.
 */
/**/
/**/@Library("GLKit") @NativeClass/**/
/**/public/**/ class /**/GLKEffectPropertyTexture/**/ 
    extends /**/GLKEffectProperty/**/ 
    /**//**/ {

    /**/public static class GLKEffectPropertyTexturePtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(GLKEffectPropertyTexture.class); }/**/
    /**//**/
    /**/
    public GLKEffectPropertyTexture() {}
    protected GLKEffectPropertyTexture(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "enabled")
    public native boolean isEnabled();
    @Property(selector = "setEnabled:")
    public native void setEnabled(boolean v);
    @Property(selector = "name")
    public native int getName();
    @Property(selector = "setName:")
    public native void setName(int v);
    @Property(selector = "target")
    public native GLKTextureTarget getTarget();
    @Property(selector = "setTarget:")
    public native void setTarget(GLKTextureTarget v);
    @Property(selector = "envMode")
    public native GLKTextureEnvMode getEnvMode();
    @Property(selector = "setEnvMode:")
    public native void setEnvMode(GLKTextureEnvMode v);
    /**/
    /**//**/
    /**/
    
    /**/
}




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