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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.modelio;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/**/

/**/
/**
 * @since Available in iOS 9.0 and later.
 */
/**/
/**/@Library("ModelIO") @NativeClass/**/
/**/public/**/ class /**/MDLCheckerboardTexture/**/ 
    extends /**/MDLTexture/**/ 
    /**//**/ {

    /**/public static class MDLCheckerboardTexturePtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(MDLCheckerboardTexture.class); }/**/
    /**//**/
    /**/
    public MDLCheckerboardTexture() {}
    protected MDLCheckerboardTexture(SkipInit skipInit) { super(skipInit); }
    public MDLCheckerboardTexture(float divisions, String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2) { super((SkipInit) null); initObject(init(divisions, name, dimensions, channelCount, channelEncoding, color1, color2)); }
    /**/
    /**/
    @Property(selector = "divisions")
    public native float getDivisions();
    @Property(selector = "setDivisions:")
    public native void setDivisions(float v);
    @Property(selector = "color1")
    public native CGColor getColor1();
    @Property(selector = "setColor1:")
    public native void setColor1(CGColor v);
    @Property(selector = "color2")
    public native CGColor getColor2();
    @Property(selector = "setColor2:")
    public native void setColor2(CGColor v);
    /**/
    /**//**/
    /**/
    @Method(selector = "initWithDivisions:name:dimensions:channelCount:channelEncoding:color1:color2:")
    protected native @Pointer long init(float divisions, String name, VectorInt2 dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor color1, CGColor color2);
    /**/
}




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