com.bugvm.apple.modelio.MDLLightProbe Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLLightProbe/* */
extends /**/MDLLight/* */
/**//* */ {
/**/public static class MDLLightProbePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLLightProbe.class); }/* */
/**//* */
/**/
public MDLLightProbe() {}
protected MDLLightProbe(SkipInit skipInit) { super(skipInit); }
public MDLLightProbe(MDLTexture reflectiveTexture, MDLTexture irradianceTexture) { super((SkipInit) null); initObject(init(reflectiveTexture, irradianceTexture)); }
/* */
/**/
@Property(selector = "reflectiveTexture")
public native MDLTexture getReflectiveTexture();
@Property(selector = "irradianceTexture")
public native MDLTexture getIrradianceTexture();
@Property(selector = "sphericalHarmonicsLevel")
public native @MachineSizedUInt long getSphericalHarmonicsLevel();
@Property(selector = "sphericalHarmonicsCoefficients")
public native NSData getSphericalHarmonicsCoefficients();
/* */
/**//* */
/**/
@Method(selector = "initWithReflectiveTexture:irradianceTexture:")
protected native @Pointer long init(MDLTexture reflectiveTexture, MDLTexture irradianceTexture);
@Method(selector = "generateSphericalHarmonicsFromIrradiance:")
public native void generateSphericalHarmonics(@MachineSizedUInt long sphericalHarmonicsLevel);
/* */
}