com.bugvm.apple.modelio.MDLPhysicallyPlausibleScatteringFunction Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLPhysicallyPlausibleScatteringFunction/* */
extends /**/MDLScatteringFunction/* */
/**//* */ {
/**/public static class MDLPhysicallyPlausibleScatteringFunctionPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLPhysicallyPlausibleScatteringFunction.class); }/* */
/**//* */
/**/
public MDLPhysicallyPlausibleScatteringFunction() {}
protected MDLPhysicallyPlausibleScatteringFunction(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "version")
public native @MachineSizedSInt long getVersion();
@Property(selector = "subsurface")
public native MDLMaterialProperty getSubsurface();
@Property(selector = "metallic")
public native MDLMaterialProperty getMetallic();
@Property(selector = "specularAmount")
public native MDLMaterialProperty getSpecularAmount();
@Property(selector = "specularTint")
public native MDLMaterialProperty getSpecularTint();
@Property(selector = "roughness")
public native MDLMaterialProperty getRoughness();
@Property(selector = "anisotropic")
public native MDLMaterialProperty getAnisotropic();
@Property(selector = "anisotropicRotation")
public native MDLMaterialProperty getAnisotropicRotation();
@Property(selector = "sheen")
public native MDLMaterialProperty getSheen();
@Property(selector = "sheenTint")
public native MDLMaterialProperty getSheenTint();
@Property(selector = "clearcoat")
public native MDLMaterialProperty getClearcoat();
@Property(selector = "clearcoatGloss")
public native MDLMaterialProperty getClearcoatGloss();
/* */
/**//* */
/**/
/* */
}