
com.bugvm.apple.modelio.MDLStereoscopicCamera Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLStereoscopicCamera/* */
extends /**/MDLCamera/* */
/**//* */ {
/**/public static class MDLStereoscopicCameraPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLStereoscopicCamera.class); }/* */
/**//* */
/**/
public MDLStereoscopicCamera() {}
protected MDLStereoscopicCamera(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "interPupillaryDistance")
public native float getInterPupillaryDistance();
@Property(selector = "setInterPupillaryDistance:")
public native void setInterPupillaryDistance(float v);
@Property(selector = "leftVergence")
public native float getLeftVergence();
@Property(selector = "setLeftVergence:")
public native void setLeftVergence(float v);
@Property(selector = "rightVergence")
public native float getRightVergence();
@Property(selector = "setRightVergence:")
public native void setRightVergence(float v);
@Property(selector = "overlap")
public native float getOverlap();
@Property(selector = "setOverlap:")
public native void setOverlap(float v);
@Property(selector = "leftViewMatrix")
public native MatrixFloat4x4 getLeftViewMatrix();
@Property(selector = "rightViewMatrix")
public native MatrixFloat4x4 getRightViewMatrix();
@Property(selector = "leftProjectionMatrix")
public native MatrixFloat4x4 getLeftProjectionMatrix();
@Property(selector = "rightProjectionMatrix")
public native MatrixFloat4x4 getRightProjectionMatrix();
/* */
/**//* */
/**/
/* */
}
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