Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
com.bugvm.apple.modelio.MDLSubmesh Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLSubmesh/* */
extends /**/NSObject/* */
/**/implements MDLNamed/* */ {
/**/public static class MDLSubmeshPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLSubmesh.class); }/* */
/**//* */
/**/
public MDLSubmesh() {}
protected MDLSubmesh(SkipInit skipInit) { super(skipInit); }
public MDLSubmesh(String name, MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material) { super((SkipInit) null); initObject(init(name, indexBuffer, indexCount, indexType, geometryType, material)); }
public MDLSubmesh(MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material) { super((SkipInit) null); initObject(init(indexBuffer, indexCount, indexType, geometryType, material)); }
public MDLSubmesh(String name, MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material, MDLSubmeshTopology topology) { super((SkipInit) null); initObject(init(name, indexBuffer, indexCount, indexType, geometryType, material, topology)); }
public MDLSubmesh(MDLSubmesh submesh, MDLIndexBitDepth indexType, MDLGeometryType geometryType) { super((SkipInit) null); initObject(init(submesh, indexType, geometryType)); }
/* */
/**/
@Property(selector = "indexBuffer")
public native MDLMeshBuffer getIndexBuffer();
@Property(selector = "indexCount")
public native @MachineSizedUInt long getIndexCount();
@Property(selector = "indexType")
public native MDLIndexBitDepth getIndexType();
@Property(selector = "geometryType")
public native MDLGeometryType getGeometryType();
@Property(selector = "material")
public native MDLMaterial getMaterial();
@Property(selector = "setMaterial:")
public native void setMaterial(MDLMaterial v);
@Property(selector = "topology")
public native MDLSubmeshTopology getTopology();
@Property(selector = "name")
public native String getName();
@Property(selector = "setName:")
public native void setName(String v);
/* */
/**//* */
/**/
@Method(selector = "initWithName:indexBuffer:indexCount:indexType:geometryType:material:")
protected native @Pointer long init(String name, MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material);
@Method(selector = "initWithIndexBuffer:indexCount:indexType:geometryType:material:")
protected native @Pointer long init(MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material);
@Method(selector = "initWithName:indexBuffer:indexCount:indexType:geometryType:material:topology:")
protected native @Pointer long init(String name, MDLMeshBuffer indexBuffer, @MachineSizedUInt long indexCount, MDLIndexBitDepth indexType, MDLGeometryType geometryType, MDLMaterial material, MDLSubmeshTopology topology);
@Method(selector = "initWithMDLSubmesh:indexType:geometryType:")
protected native @Pointer long init(MDLSubmesh submesh, MDLIndexBitDepth indexType, MDLGeometryType geometryType);
/* */
}