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com.bugvm.apple.scenekit.SCNPhysicsField Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsField/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SCNPhysicsFieldPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsField.class); }/* */
/**//* */
/**/
public SCNPhysicsField() {}
protected SCNPhysicsField(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "strength")
public native @MachineSizedFloat double getStrength();
@Property(selector = "setStrength:")
public native void setStrength(@MachineSizedFloat double v);
@Property(selector = "falloffExponent")
public native @MachineSizedFloat double getFalloffExponent();
@Property(selector = "setFalloffExponent:")
public native void setFalloffExponent(@MachineSizedFloat double v);
@Property(selector = "minimumDistance")
public native @MachineSizedFloat double getMinimumDistance();
@Property(selector = "setMinimumDistance:")
public native void setMinimumDistance(@MachineSizedFloat double v);
@Property(selector = "isActive")
public native boolean isActive();
@Property(selector = "setActive:")
public native void setActive(boolean v);
@Property(selector = "isExclusive")
public native boolean isExclusive();
@Property(selector = "setExclusive:")
public native void setExclusive(boolean v);
@Property(selector = "halfExtent")
public native @ByVal SCNVector3 getHalfExtent();
@Property(selector = "setHalfExtent:")
public native void setHalfExtent(@ByVal SCNVector3 v);
@Property(selector = "usesEllipsoidalExtent")
public native boolean usesEllipsoidalExtent();
@Property(selector = "setUsesEllipsoidalExtent:")
public native void setUsesEllipsoidalExtent(boolean v);
@Property(selector = "scope")
public native SCNPhysicsFieldScope getScope();
@Property(selector = "setScope:")
public native void setScope(SCNPhysicsFieldScope v);
@Property(selector = "offset")
public native @ByVal SCNVector3 getOffset();
@Property(selector = "setOffset:")
public native void setOffset(@ByVal SCNVector3 v);
@Property(selector = "direction")
public native @ByVal SCNVector3 getDirection();
@Property(selector = "setDirection:")
public native void setDirection(@ByVal SCNVector3 v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "categoryBitMask")
public native @MachineSizedUInt long getCategoryBitMask();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setCategoryBitMask:")
public native void setCategoryBitMask(@MachineSizedUInt long v);
/* */
/**//* */
/**/
@Method(selector = "dragField")
public static native SCNPhysicsField createDragField();
@Method(selector = "vortexField")
public static native SCNPhysicsField createVortexField();
@Method(selector = "radialGravityField")
public static native SCNPhysicsField createRadialGravityField();
@Method(selector = "linearGravityField")
public static native SCNPhysicsField createLinearGravityField();
@Method(selector = "noiseFieldWithSmoothness:animationSpeed:")
public static native SCNPhysicsField createNoiseField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
@Method(selector = "turbulenceFieldWithSmoothness:animationSpeed:")
public static native SCNPhysicsField createTurbulenceField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
@Method(selector = "springField")
public static native SCNPhysicsField createSpringField();
@Method(selector = "electricField")
public static native SCNPhysicsField createElectricField();
@Method(selector = "magneticField")
public static native SCNPhysicsField createMagneticField();
@Method(selector = "customFieldWithEvaluationBlock:")
public static native SCNPhysicsField createCustomField(@Block Block5 block);
/* */
}
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