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com.bugvm.apple.scenekit.SCNPhysicsVehicle Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsVehicle/* */
extends /**/SCNPhysicsBehavior/* */
/**//* */ {
/**/public static class SCNPhysicsVehiclePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsVehicle.class); }/* */
/**//* */
/**/
public SCNPhysicsVehicle() {}
protected SCNPhysicsVehicle(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "speedInKilometersPerHour")
public native @MachineSizedFloat double getSpeedInKilometersPerHour();
@Property(selector = "wheels")
public native NSArray getWheels();
@Property(selector = "chassisBody")
public native SCNPhysicsBody getChassisBody();
/* */
/**//* */
/**/
@Method(selector = "applyEngineForce:forWheelAtIndex:")
public native void applyEngineForceForWheel(@MachineSizedFloat double value, @MachineSizedSInt long index);
@Method(selector = "setSteeringAngle:forWheelAtIndex:")
public native void setSteeringAngleForWheel(@MachineSizedFloat double value, @MachineSizedSInt long index);
@Method(selector = "applyBrakingForce:forWheelAtIndex:")
public native void applyBrakingForceForWheel(@MachineSizedFloat double value, @MachineSizedSInt long index);
@Method(selector = "vehicleWithChassisBody:wheels:")
public static native SCNPhysicsVehicle create(SCNPhysicsBody chassisBody, NSArray wheels);
/* */
}
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