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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/

/**/
/**/@Library("SceneKit") @NativeClass/**/
/**/public/**/ class /**/SCNPhysicsVehicleWheel/**/ 
    extends /**/NSObject/**/ 
    /**//**/ {

    /**/public static class SCNPhysicsVehicleWheelPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SCNPhysicsVehicleWheel.class); }/**/
    /**//**/
    /**/
    public SCNPhysicsVehicleWheel() {}
    protected SCNPhysicsVehicleWheel(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "node")
    public native SCNNode getNode();
    @Property(selector = "suspensionStiffness")
    public native @MachineSizedFloat double getSuspensionStiffness();
    @Property(selector = "setSuspensionStiffness:")
    public native void setSuspensionStiffness(@MachineSizedFloat double v);
    @Property(selector = "suspensionCompression")
    public native @MachineSizedFloat double getSuspensionCompression();
    @Property(selector = "setSuspensionCompression:")
    public native void setSuspensionCompression(@MachineSizedFloat double v);
    @Property(selector = "suspensionDamping")
    public native @MachineSizedFloat double getSuspensionDamping();
    @Property(selector = "setSuspensionDamping:")
    public native void setSuspensionDamping(@MachineSizedFloat double v);
    @Property(selector = "maximumSuspensionTravel")
    public native @MachineSizedFloat double getMaximumSuspensionTravel();
    @Property(selector = "setMaximumSuspensionTravel:")
    public native void setMaximumSuspensionTravel(@MachineSizedFloat double v);
    @Property(selector = "frictionSlip")
    public native @MachineSizedFloat double getFrictionSlip();
    @Property(selector = "setFrictionSlip:")
    public native void setFrictionSlip(@MachineSizedFloat double v);
    @Property(selector = "maximumSuspensionForce")
    public native @MachineSizedFloat double getMaximumSuspensionForce();
    @Property(selector = "setMaximumSuspensionForce:")
    public native void setMaximumSuspensionForce(@MachineSizedFloat double v);
    @Property(selector = "connectionPosition")
    public native @ByVal SCNVector3 getConnectionPosition();
    @Property(selector = "setConnectionPosition:")
    public native void setConnectionPosition(@ByVal SCNVector3 v);
    @Property(selector = "steeringAxis")
    public native @ByVal SCNVector3 getSteeringAxis();
    @Property(selector = "setSteeringAxis:")
    public native void setSteeringAxis(@ByVal SCNVector3 v);
    @Property(selector = "axle")
    public native @ByVal SCNVector3 getAxle();
    @Property(selector = "setAxle:")
    public native void setAxle(@ByVal SCNVector3 v);
    @Property(selector = "radius")
    public native @MachineSizedFloat double getRadius();
    @Property(selector = "setRadius:")
    public native void setRadius(@MachineSizedFloat double v);
    @Property(selector = "suspensionRestLength")
    public native @MachineSizedFloat double getSuspensionRestLength();
    @Property(selector = "setSuspensionRestLength:")
    public native void setSuspensionRestLength(@MachineSizedFloat double v);
    /**/
    /**//**/
    /**/
    @Method(selector = "wheelWithNode:")
    public static native SCNPhysicsVehicleWheel create(SCNNode node);
    /**/
}




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