com.bugvm.apple.scenekit.SCNPhysicsVehicleWheel Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsVehicleWheel/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SCNPhysicsVehicleWheelPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsVehicleWheel.class); }/* */
/**//* */
/**/
public SCNPhysicsVehicleWheel() {}
protected SCNPhysicsVehicleWheel(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "node")
public native SCNNode getNode();
@Property(selector = "suspensionStiffness")
public native @MachineSizedFloat double getSuspensionStiffness();
@Property(selector = "setSuspensionStiffness:")
public native void setSuspensionStiffness(@MachineSizedFloat double v);
@Property(selector = "suspensionCompression")
public native @MachineSizedFloat double getSuspensionCompression();
@Property(selector = "setSuspensionCompression:")
public native void setSuspensionCompression(@MachineSizedFloat double v);
@Property(selector = "suspensionDamping")
public native @MachineSizedFloat double getSuspensionDamping();
@Property(selector = "setSuspensionDamping:")
public native void setSuspensionDamping(@MachineSizedFloat double v);
@Property(selector = "maximumSuspensionTravel")
public native @MachineSizedFloat double getMaximumSuspensionTravel();
@Property(selector = "setMaximumSuspensionTravel:")
public native void setMaximumSuspensionTravel(@MachineSizedFloat double v);
@Property(selector = "frictionSlip")
public native @MachineSizedFloat double getFrictionSlip();
@Property(selector = "setFrictionSlip:")
public native void setFrictionSlip(@MachineSizedFloat double v);
@Property(selector = "maximumSuspensionForce")
public native @MachineSizedFloat double getMaximumSuspensionForce();
@Property(selector = "setMaximumSuspensionForce:")
public native void setMaximumSuspensionForce(@MachineSizedFloat double v);
@Property(selector = "connectionPosition")
public native @ByVal SCNVector3 getConnectionPosition();
@Property(selector = "setConnectionPosition:")
public native void setConnectionPosition(@ByVal SCNVector3 v);
@Property(selector = "steeringAxis")
public native @ByVal SCNVector3 getSteeringAxis();
@Property(selector = "setSteeringAxis:")
public native void setSteeringAxis(@ByVal SCNVector3 v);
@Property(selector = "axle")
public native @ByVal SCNVector3 getAxle();
@Property(selector = "setAxle:")
public native void setAxle(@ByVal SCNVector3 v);
@Property(selector = "radius")
public native @MachineSizedFloat double getRadius();
@Property(selector = "setRadius:")
public native void setRadius(@MachineSizedFloat double v);
@Property(selector = "suspensionRestLength")
public native @MachineSizedFloat double getSuspensionRestLength();
@Property(selector = "setSuspensionRestLength:")
public native void setSuspensionRestLength(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "wheelWithNode:")
public static native SCNPhysicsVehicleWheel create(SCNNode node);
/* */
}