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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/
/**
 * @since Available in iOS 8.0 and later.
 */
/**/
/**/@Library("SceneKit") @NativeClass/**/
/**/public/**/ class /**/SCNRenderer/**/ 
    extends /**/NSObject/**/ 
    /**/implements SCNSceneRenderer, SCNTechniqueSupport/**/ {

    /**/public static class SCNRendererPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SCNRenderer.class); }/**/
    /**//**/
    /**/
    public SCNRenderer() {}
    protected SCNRenderer(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "scene")
    public native SCNScene getScene();
    @Property(selector = "setScene:")
    public native void setScene(SCNScene v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "nextFrameTime")
    public native double getNextFrameTime();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "sceneTime")
    public native double getSceneTime();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setSceneTime:")
    public native void setSceneTime(double v);
    @Property(selector = "delegate")
    public native SCNSceneRendererDelegate getDelegate();
    @Property(selector = "setDelegate:", strongRef = true)
    public native void setDelegate(SCNSceneRendererDelegate v);
    @Property(selector = "isPlaying")
    public native boolean isPlaying();
    @Property(selector = "setPlaying:")
    public native void setPlaying(boolean v);
    @Property(selector = "loops")
    public native boolean loops();
    @Property(selector = "setLoops:")
    public native void setLoops(boolean v);
    @Property(selector = "pointOfView")
    public native SCNNode getPointOfView();
    @Property(selector = "setPointOfView:")
    public native void setPointOfView(SCNNode v);
    @Property(selector = "autoenablesDefaultLighting")
    public native boolean autoenablesDefaultLighting();
    @Property(selector = "setAutoenablesDefaultLighting:")
    public native void setAutoenablesDefaultLighting(boolean v);
    @Property(selector = "isJitteringEnabled")
    public native boolean isJitteringEnabled();
    @Property(selector = "setJitteringEnabled:")
    public native void setJitteringEnabled(boolean v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "showsStatistics")
    public native boolean showsStatistics();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setShowsStatistics:")
    public native void setShowsStatistics(boolean v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @WeaklyLinked
    @Property(selector = "overlaySKScene")
    public native SKScene getOverlaySKScene();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @WeaklyLinked
    @Property(selector = "setOverlaySKScene:")
    public native void setOverlaySKScene(SKScene v);
    @WeaklyLinked
    @Property(selector = "context")
    public native EAGLContext getContext();
    @Property(selector = "technique")
    public native SCNTechnique getTechnique();
    @Property(selector = "setTechnique:")
    public native void setTechnique(SCNTechnique v);
    /**/
    /**//**/
    /**/
    @Method(selector = "render")
    public native void render();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "renderAtTime:")
    public native void renderAtTime(double time);
    @Method(selector = "rendererWithContext:options:")
    public static native SCNRenderer create(EAGLContext context, NSDictionary options);
    @Method(selector = "hitTest:options:")
    public native NSArray hitTest(@ByVal CGPoint thePoint, SCNHitTestOptions options);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "isNodeInsideFrustum:withPointOfView:")
    public native boolean isNodeInsideFrustum(SCNNode node, SCNNode pointOfView);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "projectPoint:")
    public native @ByVal SCNVector3 projectPoint(@ByVal SCNVector3 point);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "unprojectPoint:")
    public native @ByVal SCNVector3 unprojectPoint(@ByVal SCNVector3 point);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "prepareObject:shouldAbortBlock:")
    public native boolean prepareObject(NSObject object, @Block Block0 block);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "prepareObjects:withCompletionHandler:")
    public native void prepareObjects(NSArray objects, @Block VoidBooleanBlock completionHandler);
    /**/
}




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