com.bugvm.apple.scenekit.SCNSceneSourceUnit Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit")/* */
@Marshaler(/**/SCNSceneSourceUnit/* */.Marshaler.class)
/**/public/* */ class /**/SCNSceneSourceUnit/* */
extends /**/NSDictionaryWrapper/* */
/**//* */ {
/**/
public static class Marshaler {
@MarshalsPointer
public static SCNSceneSourceUnit toObject(Class cls, long handle, long flags) {
NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags);
if (o == null) {
return null;
}
return new SCNSceneSourceUnit(o);
}
@MarshalsPointer
public static long toNative(SCNSceneSourceUnit o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.data, flags);
}
}
public static class AsListMarshaler {
@MarshalsPointer
public static List toObject(Class extends NSObject> cls, long handle, long flags) {
NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(new SCNSceneSourceUnit(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List l, long flags) {
if (l == null) {
return 0L;
}
NSArray array = new NSMutableArray<>();
for (SCNSceneSourceUnit i : l) {
array.add(i.getDictionary());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/* */
/**/
SCNSceneSourceUnit(NSDictionary data) {
super(data);
}
public SCNSceneSourceUnit() {}
/* */
/**/
public boolean has(NSString key) {
return data.containsKey(key);
}
public NSObject get(NSString key) {
if (has(key)) {
return data.get(key);
}
return null;
}
public SCNSceneSourceUnit set(NSString key, NSObject value) {
data.put(key, value);
return this;
}
public String getName() {
if (has(Keys.Name())) {
NSString val = (NSString) get(Keys.Name());
return val.toString();
}
return null;
}
public SCNSceneSourceUnit setName(String name) {
set(Keys.Name(), new NSString(name));
return this;
}
public double getMetersPerUnit() {
if (has(Keys.Meter())) {
NSNumber val = (NSNumber) get(Keys.Meter());
return val.doubleValue();
}
return 0;
}
public SCNSceneSourceUnit setMetersPerUnit(double metersPerUnit) {
set(Keys.Meter(), NSNumber.valueOf(metersPerUnit));
return this;
}
/* */
/**/
@Library("SceneKit")
public static class Keys {
static { Bro.bind(Keys.class); }
@GlobalValue(symbol="SCNSceneSourceAssetUnitNameKey", optional=true)
public static native NSString Name();
@GlobalValue(symbol="SCNSceneSourceAssetUnitMeterKey", optional=true)
public static native NSString Meter();
}
/* */
}