com.bugvm.apple.scenekit.SCNSkinner Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNSkinner/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SCNSkinnerPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNSkinner.class); }/* */
/**//* */
/**/
public SCNSkinner() {}
protected SCNSkinner(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "skeleton")
public native SCNNode getSkeleton();
@Property(selector = "setSkeleton:")
public native void setSkeleton(SCNNode v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "baseGeometry")
public native SCNGeometry getBaseGeometry();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setBaseGeometry:")
public native void setBaseGeometry(SCNGeometry v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "baseGeometryBindTransform")
public native @ByVal SCNMatrix4 getBaseGeometryBindTransform();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setBaseGeometryBindTransform:")
public native void setBaseGeometryBindTransform(@ByVal SCNMatrix4 v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneInverseBindTransforms")
public native @com.bugvm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List getBoneInverseBindTransforms();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "bones")
public native NSArray getBones();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneWeights")
public native SCNGeometrySource getBoneWeights();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneIndices")
public native SCNGeometrySource getBoneIndices();
/* */
/**//* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "skinnerWithBaseGeometry:bones:boneInverseBindTransforms:boneWeights:boneIndices:")
public static native SCNSkinner create(SCNGeometry baseGeometry, NSArray bones, @com.bugvm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices);
/* */
}