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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/

/**/
/**/@Library("SceneKit") @NativeClass/**/
/**/public/**/ class /**/SCNTechnique/**/ 
    extends /**/NSObject/**/ 
    /**/implements SCNAnimatable/**/ {

    /**/public static class SCNTechniquePtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SCNTechnique.class); }/**/
    /**//**/
    /**/
    public SCNTechnique() {}
    protected SCNTechnique(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "dictionaryRepresentation")
    public native NSDictionary getDictionaryRepresentation();
    /**/
    /**//**/
    /**/
    @Method(selector = "handleBindingOfSymbol:usingBlock:")
    public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4 block);
    @Method(selector = "techniqueWithDictionary:")
    public static native SCNTechnique create(NSDictionary dictionary);
    @Method(selector = "techniqueBySequencingTechniques:")
    public static native SCNTechnique create(NSArray techniques);
    @Method(selector = "addAnimation:forKey:")
    public native void addAnimation(CAAnimation animation, String key);
    @Method(selector = "removeAllAnimations")
    public native void removeAllAnimations();
    @Method(selector = "removeAnimationForKey:")
    public native void removeAnimation(String key);
    @Method(selector = "animationKeys")
    public native @com.bugvm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List getAnimationKeys();
    @Method(selector = "animationForKey:")
    public native CAAnimation getAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "pauseAnimationForKey:")
    public native void pauseAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "resumeAnimationForKey:")
    public native void resumeAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "isAnimationForKeyPaused:")
    public native boolean isAnimationPaused(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "removeAnimationForKey:fadeOutDuration:")
    public native void removeAnimation(String key, @MachineSizedFloat double duration);
    /**/
}




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