com.bugvm.apple.spritekit.SKFieldNode Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKFieldNode/* */
extends /**/SKNode/* */
/**//* */ {
/**/public static class SKFieldNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKFieldNode.class); }/* */
/**//* */
/**/
public SKFieldNode() {}
protected SKFieldNode(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "region")
public native SKRegion getRegion();
@Property(selector = "setRegion:")
public native void setRegion(SKRegion v);
@Property(selector = "strength")
public native float getStrength();
@Property(selector = "setStrength:")
public native void setStrength(float v);
@Property(selector = "falloff")
public native float getFalloff();
@Property(selector = "setFalloff:")
public native void setFalloff(float v);
@Property(selector = "minimumRadius")
public native float getMinimumRadius();
@Property(selector = "setMinimumRadius:")
public native void setMinimumRadius(float v);
@Property(selector = "isEnabled")
public native boolean isEnabled();
@Property(selector = "setEnabled:")
public native void setEnabled(boolean v);
@Property(selector = "isExclusive")
public native boolean isExclusive();
@Property(selector = "setExclusive:")
public native void setExclusive(boolean v);
@Property(selector = "categoryBitMask")
public native int getCategoryBitMask();
@Property(selector = "setCategoryBitMask:")
public native void setCategoryBitMask(int v);
@Property(selector = "direction")
public native @ByVal SKVector3 getDirection();
@Property(selector = "setDirection:")
public native void setDirection(@ByVal SKVector3 v);
@Property(selector = "smoothness")
public native float getSmoothness();
@Property(selector = "setSmoothness:")
public native void setSmoothness(float v);
@Property(selector = "animationSpeed")
public native float getAnimationSpeed();
@Property(selector = "setAnimationSpeed:")
public native void setAnimationSpeed(float v);
@Property(selector = "texture")
public native SKTexture getTexture();
@Property(selector = "setTexture:")
public native void setTexture(SKTexture v);
/* */
/**//* */
/**/
@Method(selector = "dragField")
public static native SKFieldNode createDragField();
@Method(selector = "vortexField")
public static native SKFieldNode createVortexField();
@Method(selector = "radialGravityField")
public static native SKFieldNode createRadialGravityField();
@Method(selector = "linearGravityFieldWithVector:")
public static native SKFieldNode createLinearGravityField(@ByVal SKVector3 direction);
@Method(selector = "velocityFieldWithVector:")
public static native SKFieldNode createVelocityField(@ByVal SKVector3 direction);
@Method(selector = "velocityFieldWithTexture:")
public static native SKFieldNode createVelocityField(SKTexture velocityTexture);
@Method(selector = "noiseFieldWithSmoothness:animationSpeed:")
public static native SKFieldNode createNoiseField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
@Method(selector = "turbulenceFieldWithSmoothness:animationSpeed:")
public static native SKFieldNode createTurbulenceField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
@Method(selector = "springField")
public static native SKFieldNode createSpringField();
@Method(selector = "electricField")
public static native SKFieldNode createElectricField();
@Method(selector = "magneticField")
public static native SKFieldNode createMagneticField();
@Method(selector = "customFieldWithEvaluationBlock:")
public static native SKFieldNode createCustomField(@Block Block5 block);
/* */
}