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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.spritekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/**/

/**/
/**
 * @since Available in iOS 8.0 and later.
 */
/**/
/**/@Library("SpriteKit") @NativeClass/**/
/**/public/**/ class /**/SKFieldNode/**/ 
    extends /**/SKNode/**/ 
    /**//**/ {

    /**/public static class SKFieldNodePtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SKFieldNode.class); }/**/
    /**//**/
    /**/
    public SKFieldNode() {}
    protected SKFieldNode(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "region")
    public native SKRegion getRegion();
    @Property(selector = "setRegion:")
    public native void setRegion(SKRegion v);
    @Property(selector = "strength")
    public native float getStrength();
    @Property(selector = "setStrength:")
    public native void setStrength(float v);
    @Property(selector = "falloff")
    public native float getFalloff();
    @Property(selector = "setFalloff:")
    public native void setFalloff(float v);
    @Property(selector = "minimumRadius")
    public native float getMinimumRadius();
    @Property(selector = "setMinimumRadius:")
    public native void setMinimumRadius(float v);
    @Property(selector = "isEnabled")
    public native boolean isEnabled();
    @Property(selector = "setEnabled:")
    public native void setEnabled(boolean v);
    @Property(selector = "isExclusive")
    public native boolean isExclusive();
    @Property(selector = "setExclusive:")
    public native void setExclusive(boolean v);
    @Property(selector = "categoryBitMask")
    public native int getCategoryBitMask();
    @Property(selector = "setCategoryBitMask:")
    public native void setCategoryBitMask(int v);
    @Property(selector = "direction")
    public native @ByVal SKVector3 getDirection();
    @Property(selector = "setDirection:")
    public native void setDirection(@ByVal SKVector3 v);
    @Property(selector = "smoothness")
    public native float getSmoothness();
    @Property(selector = "setSmoothness:")
    public native void setSmoothness(float v);
    @Property(selector = "animationSpeed")
    public native float getAnimationSpeed();
    @Property(selector = "setAnimationSpeed:")
    public native void setAnimationSpeed(float v);
    @Property(selector = "texture")
    public native SKTexture getTexture();
    @Property(selector = "setTexture:")
    public native void setTexture(SKTexture v);
    /**/
    /**//**/
    /**/
    @Method(selector = "dragField")
    public static native SKFieldNode createDragField();
    @Method(selector = "vortexField")
    public static native SKFieldNode createVortexField();
    @Method(selector = "radialGravityField")
    public static native SKFieldNode createRadialGravityField();
    @Method(selector = "linearGravityFieldWithVector:")
    public static native SKFieldNode createLinearGravityField(@ByVal SKVector3 direction);
    @Method(selector = "velocityFieldWithVector:")
    public static native SKFieldNode createVelocityField(@ByVal SKVector3 direction);
    @Method(selector = "velocityFieldWithTexture:")
    public static native SKFieldNode createVelocityField(SKTexture velocityTexture);
    @Method(selector = "noiseFieldWithSmoothness:animationSpeed:")
    public static native SKFieldNode createNoiseField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
    @Method(selector = "turbulenceFieldWithSmoothness:animationSpeed:")
    public static native SKFieldNode createTurbulenceField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed);
    @Method(selector = "springField")
    public static native SKFieldNode createSpringField();
    @Method(selector = "electricField")
    public static native SKFieldNode createElectricField();
    @Method(selector = "magneticField")
    public static native SKFieldNode createMagneticField();
    @Method(selector = "customFieldWithEvaluationBlock:")
    public static native SKFieldNode createCustomField(@Block Block5 block);
    /**/
}




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