com.bugvm.apple.spritekit.SKShader Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKShader/* */
extends /**/NSObject/* */
/**/implements NSCoding/* */ {
/**/public static class SKShaderPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKShader.class); }/* */
/**//* */
/**/
public SKShader() {}
protected SKShader(SkipInit skipInit) { super(skipInit); }
public SKShader(String source) { super((SkipInit) null); initObject(init(source)); }
public SKShader(String source, NSArray uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); }
public SKShader(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/* */
public SKShader(File file) {
super(createWithFile(file.getAbsolutePath()));
}
/**/
@Property(selector = "source")
public native String getSource();
@Property(selector = "setSource:")
public native void setSource(String v);
@Property(selector = "uniforms")
public native NSArray getUniforms();
@Property(selector = "setUniforms:")
public native void setUniforms(NSArray v);
/* */
/**//* */
/**/
@Method(selector = "initWithSource:")
protected native @Pointer long init(String source);
@Method(selector = "initWithSource:uniforms:")
protected native @Pointer long init(String source, NSArray uniforms);
@Method(selector = "addUniform:")
public native void addUniform(SKUniform uniform);
@Method(selector = "uniformNamed:")
public native SKUniform getUniform(String name);
@Method(selector = "removeUniformNamed:")
public native void removeUniform(String name);
@Method(selector = "shaderWithFileNamed:")
protected static native @Pointer long createWithFile(String name);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/* */
}