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com.bugvm.apple.spritekit.SKTexture Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKTexture/* */
extends /**/NSObject/* */
/**/implements NSCoding/* */ {
/**/public static class SKTexturePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKTexture.class); }/* */
/**//* */
/**/
public SKTexture() {}
protected SKTexture(SkipInit skipInit) { super(skipInit); }
public SKTexture(String name) { super(create(name)); retain(getHandle()); }
public SKTexture(@ByVal CGRect rect, SKTexture texture) { super(create(rect, texture)); retain(getHandle()); }
public SKTexture(CGImage image) { super(create(image)); retain(getHandle()); }
public SKTexture(UIImage image) { super(create(image)); retain(getHandle()); }
public SKTexture(NSData pixelData, @ByVal CGSize size) { super(create(pixelData, size)); retain(getHandle()); }
public SKTexture(NSData pixelData, @ByVal CGSize size, boolean flipped) { super(create(pixelData, size, flipped)); retain(getHandle()); }
public SKTexture(NSData pixelData, @ByVal CGSize size, int rowLength, int alignment) { super(create(pixelData, size, rowLength, alignment)); retain(getHandle()); }
public SKTexture(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/* */
/**/
@Property(selector = "filteringMode")
public native SKTextureFilteringMode getFilteringMode();
@Property(selector = "setFilteringMode:")
public native void setFilteringMode(SKTextureFilteringMode v);
@Property(selector = "usesMipmaps")
public native boolean usesMipmaps();
@Property(selector = "setUsesMipmaps:")
public native void setUsesMipmaps(boolean v);
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "CGImage")
public native CGImage getCGImage();
/* */
/**//* */
/**/
@WeaklyLinked
@Method(selector = "textureByApplyingCIFilter:")
public native SKTexture newTextureByApplyingCIFilter(CIFilter filter);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "textureByGeneratingNormalMap")
public native SKTexture newTextureByGeneratingNormalMap();
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "textureByGeneratingNormalMapWithSmoothness:contrast:")
public native SKTexture newTextureByGeneratingNormalMap(@MachineSizedFloat double smoothness, @MachineSizedFloat double contrast);
@Method(selector = "textureRect")
public native @ByVal CGRect getTextureRect();
@Method(selector = "size")
public native @ByVal CGSize size();
@Method(selector = "preloadWithCompletionHandler:")
public native void preload(@Block Runnable completionHandler);
@Method(selector = "textureWithImageNamed:")
protected static native @Pointer long create(String name);
@Method(selector = "textureWithRect:inTexture:")
protected static native @Pointer long create(@ByVal CGRect rect, SKTexture texture);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "textureVectorNoiseWithSmoothness:size:")
public static native SKTexture createVectorNoise(@MachineSizedFloat double smoothness, @ByVal CGSize size);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "textureNoiseWithSmoothness:size:grayscale:")
public static native SKTexture createNoise(@MachineSizedFloat double smoothness, @ByVal CGSize size, boolean grayscale);
@Method(selector = "textureWithCGImage:")
protected static native @Pointer long create(CGImage image);
@Method(selector = "textureWithImage:")
protected static native @Pointer long create(UIImage image);
@Method(selector = "textureWithData:size:")
protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size);
@Method(selector = "textureWithData:size:flipped:")
protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size, boolean flipped);
@Method(selector = "textureWithData:size:rowLength:alignment:")
protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size, int rowLength, int alignment);
@Method(selector = "preloadTextures:withCompletionHandler:")
public static native void preloadTextures(NSArray textures, @Block Runnable completionHandler);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/* */
}