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com.bugvm.apple.uikit.UIPushBehavior Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.uikit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coredata.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coretext.*;
import com.bugvm.apple.corelocation.*;
/* */
/**/
/**
* @since Available in iOS 7.0 and later.
*/
/* */
/**/@Library("UIKit") @NativeClass/* */
/**/public/* */ class /**/UIPushBehavior/* */
extends /**/UIDynamicBehavior/* */
/**//* */ {
/**/public static class UIPushBehaviorPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(UIPushBehavior.class); }/* */
/**//* */
/**/
public UIPushBehavior() {}
protected UIPushBehavior(SkipInit skipInit) { super(skipInit); }
public UIPushBehavior(List items, UIPushBehaviorMode mode) { super((SkipInit) null); initObject(init(items, mode)); }
/* */
/**/
@Property(selector = "items")
public native List getItems();
@Property(selector = "mode")
public native UIPushBehaviorMode getMode();
@Property(selector = "active")
public native boolean isActive();
@Property(selector = "setActive:")
public native void setActive(boolean v);
@Property(selector = "angle")
public native @MachineSizedFloat double getAngle();
@Property(selector = "setAngle:")
public native void setAngle(@MachineSizedFloat double v);
@Property(selector = "magnitude")
public native @MachineSizedFloat double getMagnitude();
@Property(selector = "setMagnitude:")
public native void setMagnitude(@MachineSizedFloat double v);
@Property(selector = "pushDirection")
public native @ByVal CGVector getPushDirection();
@Property(selector = "setPushDirection:")
public native void setPushDirection(@ByVal CGVector v);
/* */
/**//* */
/**/
@Method(selector = "initWithItems:mode:")
protected native @Pointer long init(List items, UIPushBehaviorMode mode);
@Method(selector = "addItem:")
public native void addItem(UIDynamicItem item);
@Method(selector = "removeItem:")
public native void removeItem(UIDynamicItem item);
@Method(selector = "targetOffsetFromCenterForItem:")
public native @ByVal UIOffset getTargetOffset(UIDynamicItem item);
@Method(selector = "setTargetOffsetFromCenter:forItem:")
public native void setTargetOffset(@ByVal UIOffset o, UIDynamicItem item);
@Method(selector = "setAngle:magnitude:")
public native void setAngleAndMagnitude(@MachineSizedFloat double angle, @MachineSizedFloat double magnitude);
/* */
}
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