com.bugvm.apple.avfoundation.AVAudio3DAngularOrientation Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.avfoundation;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreaudio.*;
import com.bugvm.apple.coremedia.*;
import com.bugvm.apple.corevideo.*;
import com.bugvm.apple.mediatoolbox.*;
import com.bugvm.apple.audiotoolbox.*;
import com.bugvm.apple.audiounit.*;
/* */
/**/
/* */
/**//* */
/**/public/* */ class /**/AVAudio3DAngularOrientation/* */
extends /**/Struct/* */
/**//* */ {
/**/public static class AVAudio3DAngularOrientationPtr extends Ptr {}/* */
/**/
/* */
/**//* */
/**/
public AVAudio3DAngularOrientation() {}
public AVAudio3DAngularOrientation(float yaw, float pitch, float roll) {
this.setYaw(yaw);
this.setPitch(pitch);
this.setRoll(roll);
}
/* */
/**//* */
/**/
@StructMember(0) public native float getYaw();
@StructMember(0) public native AVAudio3DAngularOrientation setYaw(float yaw);
@StructMember(1) public native float getPitch();
@StructMember(1) public native AVAudio3DAngularOrientation setPitch(float pitch);
@StructMember(2) public native float getRoll();
@StructMember(2) public native AVAudio3DAngularOrientation setRoll(float roll);
/* */
/**//* */
}