com.bugvm.apple.gameplaykit.GKRandomDistribution Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.gameplaykit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
/* */
/**/
/* */
/**/@Library("GameplayKit") @NativeClass/* */
/**/public/* */ class /**/GKRandomDistribution/* */
extends /**/NSObject/* */
/**/implements GKRandom/* */ {
/**/public static class GKRandomDistributionPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(GKRandomDistribution.class); }/* */
/**//* */
/**/
public GKRandomDistribution() {}
protected GKRandomDistribution(SkipInit skipInit) { super(skipInit); }
public GKRandomDistribution(GKRandom source, @MachineSizedSInt long lowestInclusive, @MachineSizedSInt long highestInclusive) { super((SkipInit) null); initObject(init(source, lowestInclusive, highestInclusive)); }
public GKRandomDistribution(@MachineSizedSInt long lowestInclusive, @MachineSizedSInt long highestInclusive) { super(create(lowestInclusive, highestInclusive)); retain(getHandle()); }
/* */
/**/
@Property(selector = "lowestValue")
public native @MachineSizedSInt long getLowestValue();
@Property(selector = "highestValue")
public native @MachineSizedSInt long getHighestValue();
@Property(selector = "numberOfPossibleOutcomes")
public native @MachineSizedUInt long getNumberOfPossibleOutcomes();
/* */
/**//* */
/**/
@Method(selector = "initWithRandomSource:lowestValue:highestValue:")
protected native @Pointer long init(GKRandom source, @MachineSizedSInt long lowestInclusive, @MachineSizedSInt long highestInclusive);
@Method(selector = "nextInt")
public native @MachineSizedSInt long nextInt();
@Method(selector = "nextIntWithUpperBound:")
public native @MachineSizedUInt long nextInt(@MachineSizedUInt long upperBound);
@Method(selector = "nextUniform")
public native float nextUniform();
@Method(selector = "nextBool")
public native boolean nextBool();
@Method(selector = "distributionWithLowestValue:highestValue:")
private static native @Pointer long create(@MachineSizedSInt long lowestInclusive, @MachineSizedSInt long highestInclusive);
@Method(selector = "distributionForDieWithSideCount:")
public static native GKRandomDistribution die(@MachineSizedSInt long sideCount);
@Method(selector = "d6")
public static native GKRandomDistribution d6();
@Method(selector = "d20")
public static native GKRandomDistribution d20();
/* */
}