com.bugvm.apple.modelio.MDLTransform Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLTransform/* */
extends /**/NSObject/* */
/**/implements MDLTransformComponent/* */ {
/**/public static class MDLTransformPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLTransform.class); }/* */
/**//* */
/**/
public MDLTransform() {}
protected MDLTransform(SkipInit skipInit) { super(skipInit); }
public MDLTransform(MDLTransformComponent component) { super((SkipInit) null); initObject(init(component)); }
public MDLTransform(MatrixFloat4x4 matrix) { super((SkipInit) null); initObject(init(matrix)); }
/* */
public MDLTransform(boolean identity) {
super((SkipInit) null);
initObject(identity ? initWithIdentity() : init());
}
/**/
@Property(selector = "translation")
public native VectorFloat3 getTranslation();
@Property(selector = "setTranslation:")
public native void setTranslation(VectorFloat3 v);
@Property(selector = "rotation")
public native VectorFloat3 getRotation();
@Property(selector = "setRotation:")
public native void setRotation(VectorFloat3 v);
@Property(selector = "shear")
public native VectorFloat3 getShear();
@Property(selector = "setShear:")
public native void setShear(VectorFloat3 v);
@Property(selector = "scale")
public native VectorFloat3 getScale();
@Property(selector = "setScale:")
public native void setScale(VectorFloat3 v);
@Property(selector = "matrix")
public native MatrixFloat4x4 getMatrix();
@Property(selector = "setMatrix:", strongRef = true)
public native void setMatrix(MatrixFloat4x4 v);
@Property(selector = "minimumTime")
public native double getMinimumTime();
@Property(selector = "maximumTime")
public native double getMaximumTime();
/* */
/**//* */
/**/
@Method(selector = "initWithIdentity")
protected native @Pointer long initWithIdentity();
@Method(selector = "initWithTransformComponent:")
protected native @Pointer long init(MDLTransformComponent component);
@Method(selector = "initWithMatrix:")
protected native @Pointer long init(MatrixFloat4x4 matrix);
@Method(selector = "setIdentity")
public native void setIdentity();
@Method(selector = "translationAtTime:")
public native VectorFloat3 getTranslation(double time);
@Method(selector = "rotationAtTime:")
public native VectorFloat3 getRotation(double time);
@Method(selector = "shearAtTime:")
public native VectorFloat3 getShear(double time);
@Method(selector = "scaleAtTime:")
public native VectorFloat3 getScale(double time);
@Method(selector = "setTranslation:forTime:")
public native void setTranslation(VectorFloat3 translation, double time);
@Method(selector = "setRotation:forTime:")
public native void setRotation(VectorFloat3 rotation, double time);
@Method(selector = "setShear:forTime:")
public native void setShear(VectorFloat3 shear, double time);
@Method(selector = "setScale:forTime:")
public native void setScale(VectorFloat3 scale, double time);
@Method(selector = "rotationMatrixAtTime:")
public native MatrixFloat4x4 getRotationMatrix(double time);
@Method(selector = "setLocalTransform:forTime:")
public native void setLocalTransform(MatrixFloat4x4 transform, double time);
@Method(selector = "setLocalTransform:")
public native void setLocalTransform(MatrixFloat4x4 transform);
@Method(selector = "localTransformAtTime:")
public native MatrixFloat4x4 getLocalTransform(double time);
/* */
@Method(selector = "globalTransformWithObject:atTime:")
public static native MatrixFloat4x4 getGlobalTransform(MDLObject object, double time);
}