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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.modelio;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/**/

/**/
/**
 * @since Available in iOS 9.0 and later.
 */
/**/
/**/@Library("ModelIO") @NativeClass/**/
/**/public/**/ class /**/MDLTransform/**/ 
    extends /**/NSObject/**/ 
    /**/implements MDLTransformComponent/**/ {

    /**/public static class MDLTransformPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(MDLTransform.class); }/**/
    /**//**/
    /**/
    public MDLTransform() {}
    protected MDLTransform(SkipInit skipInit) { super(skipInit); }
    public MDLTransform(MDLTransformComponent component) { super((SkipInit) null); initObject(init(component)); }
    public MDLTransform(MatrixFloat4x4 matrix) { super((SkipInit) null); initObject(init(matrix)); }
    /**/
    public MDLTransform(boolean identity) {
        super((SkipInit) null);
        initObject(identity ? initWithIdentity() : init());
    }
    /**/
    @Property(selector = "translation")
    public native VectorFloat3 getTranslation();
    @Property(selector = "setTranslation:")
    public native void setTranslation(VectorFloat3 v);
    @Property(selector = "rotation")
    public native VectorFloat3 getRotation();
    @Property(selector = "setRotation:")
    public native void setRotation(VectorFloat3 v);
    @Property(selector = "shear")
    public native VectorFloat3 getShear();
    @Property(selector = "setShear:")
    public native void setShear(VectorFloat3 v);
    @Property(selector = "scale")
    public native VectorFloat3 getScale();
    @Property(selector = "setScale:")
    public native void setScale(VectorFloat3 v);
    @Property(selector = "matrix")
    public native MatrixFloat4x4 getMatrix();
    @Property(selector = "setMatrix:", strongRef = true)
    public native void setMatrix(MatrixFloat4x4 v);
    @Property(selector = "minimumTime")
    public native double getMinimumTime();
    @Property(selector = "maximumTime")
    public native double getMaximumTime();
    /**/
    /**//**/
    /**/
    @Method(selector = "initWithIdentity")
    protected native @Pointer long initWithIdentity();
    @Method(selector = "initWithTransformComponent:")
    protected native @Pointer long init(MDLTransformComponent component);
    @Method(selector = "initWithMatrix:")
    protected native @Pointer long init(MatrixFloat4x4 matrix);
    @Method(selector = "setIdentity")
    public native void setIdentity();
    @Method(selector = "translationAtTime:")
    public native VectorFloat3 getTranslation(double time);
    @Method(selector = "rotationAtTime:")
    public native VectorFloat3 getRotation(double time);
    @Method(selector = "shearAtTime:")
    public native VectorFloat3 getShear(double time);
    @Method(selector = "scaleAtTime:")
    public native VectorFloat3 getScale(double time);
    @Method(selector = "setTranslation:forTime:")
    public native void setTranslation(VectorFloat3 translation, double time);
    @Method(selector = "setRotation:forTime:")
    public native void setRotation(VectorFloat3 rotation, double time);
    @Method(selector = "setShear:forTime:")
    public native void setShear(VectorFloat3 shear, double time);
    @Method(selector = "setScale:forTime:")
    public native void setScale(VectorFloat3 scale, double time);
    @Method(selector = "rotationMatrixAtTime:")
    public native MatrixFloat4x4 getRotationMatrix(double time);
    @Method(selector = "setLocalTransform:forTime:")
    public native void setLocalTransform(MatrixFloat4x4 transform, double time);
    @Method(selector = "setLocalTransform:")
    public native void setLocalTransform(MatrixFloat4x4 transform);
    @Method(selector = "localTransformAtTime:")
    public native MatrixFloat4x4 getLocalTransform(double time);
    /**/
    @Method(selector = "globalTransformWithObject:atTime:")
    public static native MatrixFloat4x4 getGlobalTransform(MDLObject object, double time);
}




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