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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.modelio;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/**/

/**/
/**/
/**/@Library("ModelIO") @StronglyLinked/**/
@Marshaler(/**/MDLVertexAttributeName/**/.Marshaler.class)
/**/public/**/ class /**/MDLVertexAttributeName/**/ 
    extends /**/GlobalValueEnumeration/**/
    /**//**/ {

    static { Bro.bind(/**/MDLVertexAttributeName/**/.class); }

    /**/
    public static class Marshaler {
        @MarshalsPointer
        public static MDLVertexAttributeName toObject(Class cls, long handle, long flags) {
            NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags);
            if (o == null) {
                return null;
            }
            return MDLVertexAttributeName.valueOf(o);
        }
        @MarshalsPointer
        public static long toNative(MDLVertexAttributeName o, long flags) {
            if (o == null) {
                return 0L;
            }
            return NSObject.Marshaler.toNative(o.value(), flags);
        }
    }
    public static class AsListMarshaler {
        @SuppressWarnings("unchecked")
        @MarshalsPointer
        public static List toObject(Class cls, long handle, long flags) {
            NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
            if (o == null) {
                return null;
            }
            List list = new ArrayList<>();
            for (int i = 0; i < o.size(); i++) {
                list.add(MDLVertexAttributeName.valueOf(o.get(i)));
            }
            return list;
        }
        @MarshalsPointer
        public static long toNative(List l, long flags) {
            if (l == null) {
                return 0L;
            }
            NSArray array = new NSMutableArray<>();
            for (MDLVertexAttributeName o : l) {
                array.add(o.value());
            }
            return NSObject.Marshaler.toNative(array, flags);
        }
    }
    /**/

    /**/
    public static final MDLVertexAttributeName Anisotropy = new MDLVertexAttributeName("Anisotropy");
    public static final MDLVertexAttributeName Binormal = new MDLVertexAttributeName("Binormal");
    public static final MDLVertexAttributeName Bitangent = new MDLVertexAttributeName("Bitangent");
    public static final MDLVertexAttributeName Color = new MDLVertexAttributeName("Color");
    public static final MDLVertexAttributeName EdgeCrease = new MDLVertexAttributeName("EdgeCrease");
    public static final MDLVertexAttributeName JointIndices = new MDLVertexAttributeName("JointIndices");
    public static final MDLVertexAttributeName JointWeights = new MDLVertexAttributeName("JointWeights");
    public static final MDLVertexAttributeName Normal = new MDLVertexAttributeName("Normal");
    public static final MDLVertexAttributeName OcclusionValue = new MDLVertexAttributeName("OcclusionValue");
    public static final MDLVertexAttributeName Position = new MDLVertexAttributeName("Position");
    public static final MDLVertexAttributeName ShadingBasisU = new MDLVertexAttributeName("ShadingBasisU");
    public static final MDLVertexAttributeName ShadingBasisV = new MDLVertexAttributeName("ShadingBasisV");
    public static final MDLVertexAttributeName SubdivisionStencil = new MDLVertexAttributeName("SubdivisionStencil");
    public static final MDLVertexAttributeName Tangent = new MDLVertexAttributeName("Tangent");
    public static final MDLVertexAttributeName TextureCoordinate = new MDLVertexAttributeName("TextureCoordinate");
    /**/
    
    private static /**/MDLVertexAttributeName/**/[] values = new /**/MDLVertexAttributeName/**/[] {/**/Anisotropy, Binormal, Bitangent, Color, EdgeCrease, JointIndices, JointWeights, Normal, OcclusionValue, Position, ShadingBasisU, ShadingBasisV, SubdivisionStencil, Tangent, TextureCoordinate/**/};
    
    /**/MDLVertexAttributeName/**/ (String getterName) {
        super(Values.class, getterName);
    }
    
    public static /**/MDLVertexAttributeName/**/ valueOf(/**/NSString/**/ value) {
        for (/**/MDLVertexAttributeName/**/ v : values) {
            if (v.value().equals(value)) {
                return v;
            }
        }
        throw new IllegalArgumentException("No constant with value " + value + " found in " 
            + /**/MDLVertexAttributeName/**/.class.getName());
    }
    
    /**//**/
    
    /**/@Library("ModelIO") @StronglyLinked/**/
    public static class Values {
    	static { Bro.bind(Values.class); }

        /**/
        @GlobalValue(symbol="MDLVertexAttributeAnisotropy", optional=true)
        public static native NSString Anisotropy();
        @GlobalValue(symbol="MDLVertexAttributeBinormal", optional=true)
        public static native NSString Binormal();
        @GlobalValue(symbol="MDLVertexAttributeBitangent", optional=true)
        public static native NSString Bitangent();
        @GlobalValue(symbol="MDLVertexAttributeColor", optional=true)
        public static native NSString Color();
        @GlobalValue(symbol="MDLVertexAttributeEdgeCrease", optional=true)
        public static native NSString EdgeCrease();
        @GlobalValue(symbol="MDLVertexAttributeJointIndices", optional=true)
        public static native NSString JointIndices();
        @GlobalValue(symbol="MDLVertexAttributeJointWeights", optional=true)
        public static native NSString JointWeights();
        @GlobalValue(symbol="MDLVertexAttributeNormal", optional=true)
        public static native NSString Normal();
        @GlobalValue(symbol="MDLVertexAttributeOcclusionValue", optional=true)
        public static native NSString OcclusionValue();
        @GlobalValue(symbol="MDLVertexAttributePosition", optional=true)
        public static native NSString Position();
        @GlobalValue(symbol="MDLVertexAttributeShadingBasisU", optional=true)
        public static native NSString ShadingBasisU();
        @GlobalValue(symbol="MDLVertexAttributeShadingBasisV", optional=true)
        public static native NSString ShadingBasisV();
        @GlobalValue(symbol="MDLVertexAttributeSubdivisionStencil", optional=true)
        public static native NSString SubdivisionStencil();
        @GlobalValue(symbol="MDLVertexAttributeTangent", optional=true)
        public static native NSString Tangent();
        @GlobalValue(symbol="MDLVertexAttributeTextureCoordinate", optional=true)
        public static native NSString TextureCoordinate();
        /**/
    }
}




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