com.bugvm.apple.scenekit.SCNLight Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNLight/* */
extends /**/NSObject/* */
/**/implements SCNAnimatable, SCNTechniqueSupport/* */ {
/**/public static class SCNLightPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNLight.class); }/* */
/**//* */
/**/
public SCNLight() {}
protected SCNLight(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "type")
public native SCNLightType getType();
@Property(selector = "setType:")
public native void setType(SCNLightType v);
@Property(selector = "color")
public native UIColor getColor();
@Property(selector = "setColor:")
public native void setColor(UIColor v);
@Property(selector = "name")
public native String getName();
@Property(selector = "setName:")
public native void setName(String v);
@Property(selector = "castsShadow")
public native boolean castsShadow();
@Property(selector = "setCastsShadow:")
public native void setCastsShadow(boolean v);
@Property(selector = "shadowColor")
public native NSObject getShadowColor();
@Property(selector = "setShadowColor:")
public native void setShadowColor(NSObject v);
@Property(selector = "shadowRadius")
public native @MachineSizedFloat double getShadowRadius();
@Property(selector = "setShadowRadius:")
public native void setShadowRadius(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowMapSize")
public native @ByVal CGSize getShadowMapSize();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowMapSize:")
public native void setShadowMapSize(@ByVal CGSize v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowSampleCount")
public native @MachineSizedUInt long getShadowSampleCount();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowSampleCount:")
public native void setShadowSampleCount(@MachineSizedUInt long v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowMode")
public native SCNShadowMode getShadowMode();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowMode:")
public native void setShadowMode(SCNShadowMode v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowBias")
public native @MachineSizedFloat double getShadowBias();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowBias:")
public native void setShadowBias(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "orthographicScale")
public native @MachineSizedFloat double getOrthographicScale();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setOrthographicScale:")
public native void setOrthographicScale(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "zNear")
public native @MachineSizedFloat double getZNear();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setZNear:")
public native void setZNear(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "zFar")
public native @MachineSizedFloat double getZFar();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setZFar:")
public native void setZFar(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "attenuationStartDistance")
public native @MachineSizedFloat double getAttenuationStartDistance();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setAttenuationStartDistance:")
public native void setAttenuationStartDistance(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "attenuationEndDistance")
public native @MachineSizedFloat double getAttenuationEndDistance();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setAttenuationEndDistance:")
public native void setAttenuationEndDistance(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "attenuationFalloffExponent")
public native @MachineSizedFloat double getAttenuationFalloffExponent();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setAttenuationFalloffExponent:")
public native void setAttenuationFalloffExponent(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "spotInnerAngle")
public native @MachineSizedFloat double getSpotInnerAngle();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setSpotInnerAngle:")
public native void setSpotInnerAngle(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "spotOuterAngle")
public native @MachineSizedFloat double getSpotOuterAngle();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setSpotOuterAngle:")
public native void setSpotOuterAngle(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "gobo")
public native SCNMaterialProperty getGobo();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "categoryBitMask")
public native @MachineSizedUInt long getCategoryBitMask();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setCategoryBitMask:")
public native void setCategoryBitMask(@MachineSizedUInt long v);
@Property(selector = "technique")
public native SCNTechnique getTechnique();
@Property(selector = "setTechnique:")
public native void setTechnique(SCNTechnique v);
/* */
/**//* */
/**/
@Method(selector = "light")
public static native SCNLight create();
@Method(selector = "addAnimation:forKey:")
public native void addAnimation(CAAnimation animation, String key);
@Method(selector = "removeAllAnimations")
public native void removeAllAnimations();
@Method(selector = "removeAnimationForKey:")
public native void removeAnimation(String key);
@Method(selector = "animationKeys")
public native @com.bugvm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List getAnimationKeys();
@Method(selector = "animationForKey:")
public native CAAnimation getAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "pauseAnimationForKey:")
public native void pauseAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "resumeAnimationForKey:")
public native void resumeAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "isAnimationForKeyPaused:")
public native boolean isAnimationPaused(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "removeAnimationForKey:fadeOutDuration:")
public native void removeAnimation(String key, @MachineSizedFloat double duration);
/* */
}