com.bugvm.apple.scenekit.SCNMaterial Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNMaterial/* */
extends /**/NSObject/* */
/**/implements SCNAnimatable, SCNShadable/* */ {
/**/public static class SCNMaterialPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNMaterial.class); }/* */
/**//* */
/**/
public SCNMaterial() {}
protected SCNMaterial(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "name")
public native String getName();
@Property(selector = "setName:")
public native void setName(String v);
@Property(selector = "diffuse")
public native SCNMaterialProperty getDiffuse();
@Property(selector = "ambient")
public native SCNMaterialProperty getAmbient();
@Property(selector = "specular")
public native SCNMaterialProperty getSpecular();
@Property(selector = "emission")
public native SCNMaterialProperty getEmission();
@Property(selector = "transparent")
public native SCNMaterialProperty getTransparent();
@Property(selector = "reflective")
public native SCNMaterialProperty getReflective();
@Property(selector = "multiply")
public native SCNMaterialProperty getMultiply();
@Property(selector = "normal")
public native SCNMaterialProperty getNormal();
@Property(selector = "shininess")
public native @MachineSizedFloat double getShininess();
@Property(selector = "setShininess:")
public native void setShininess(@MachineSizedFloat double v);
@Property(selector = "transparency")
public native @MachineSizedFloat double getTransparency();
@Property(selector = "setTransparency:")
public native void setTransparency(@MachineSizedFloat double v);
@Property(selector = "lightingModelName")
public native String getLightingModelName();
@Property(selector = "setLightingModelName:")
public native void setLightingModelName(String v);
@Property(selector = "isLitPerPixel")
public native boolean isLitPerPixel();
@Property(selector = "setLitPerPixel:")
public native void setLitPerPixel(boolean v);
@Property(selector = "isDoubleSided")
public native boolean isDoubleSided();
@Property(selector = "setDoubleSided:")
public native void setDoubleSided(boolean v);
@Property(selector = "cullMode")
public native SCNCullMode getCullMode();
@Property(selector = "setCullMode:")
public native void setCullMode(SCNCullMode v);
@Property(selector = "transparencyMode")
public native SCNTransparencyMode getTransparencyMode();
@Property(selector = "setTransparencyMode:")
public native void setTransparencyMode(SCNTransparencyMode v);
@Property(selector = "locksAmbientWithDiffuse")
public native boolean locksAmbientWithDiffuse();
@Property(selector = "setLocksAmbientWithDiffuse:")
public native void setLocksAmbientWithDiffuse(boolean v);
@Property(selector = "writesToDepthBuffer")
public native boolean writesToDepthBuffer();
@Property(selector = "setWritesToDepthBuffer:")
public native void setWritesToDepthBuffer(boolean v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "readsFromDepthBuffer")
public native boolean readsFromDepthBuffer();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setReadsFromDepthBuffer:")
public native void setReadsFromDepthBuffer(boolean v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "fresnelExponent")
public native @MachineSizedFloat double getFresnelExponent();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setFresnelExponent:")
public native void setFresnelExponent(@MachineSizedFloat double v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shaderModifiers")
public native @com.bugvm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map getShaderModifiers();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShaderModifiers:")
public native void setShaderModifiers(@com.bugvm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map v);
@Property(selector = "program")
public native SCNProgram getProgram();
@Property(selector = "setProgram:")
public native void setProgram(SCNProgram v);
/* */
/**//* */
/**/
@Method(selector = "material")
public static native SCNMaterial create();
@Method(selector = "addAnimation:forKey:")
public native void addAnimation(CAAnimation animation, String key);
@Method(selector = "removeAllAnimations")
public native void removeAllAnimations();
@Method(selector = "removeAnimationForKey:")
public native void removeAnimation(String key);
@Method(selector = "animationKeys")
public native @com.bugvm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List getAnimationKeys();
@Method(selector = "animationForKey:")
public native CAAnimation getAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "pauseAnimationForKey:")
public native void pauseAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "resumeAnimationForKey:")
public native void resumeAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "isAnimationForKeyPaused:")
public native boolean isAnimationPaused(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "removeAnimationForKey:fadeOutDuration:")
public native void removeAnimation(String key, @MachineSizedFloat double duration);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "handleBindingOfSymbol:usingBlock:")
public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4 block);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "handleUnbindingOfSymbol:usingBlock:")
public native void handleUnbindingOfSymbol(String symbol, @Block VoidBlock4 block);
/* */
}