com.bugvm.apple.scenekit.SCNParticlePropertyController Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNParticlePropertyController/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SCNParticlePropertyControllerPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNParticlePropertyController.class); }/* */
/**//* */
/**/
public SCNParticlePropertyController() {}
protected SCNParticlePropertyController(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "animation")
public native CAAnimation getAnimation();
@Property(selector = "setAnimation:")
public native void setAnimation(CAAnimation v);
@Property(selector = "inputMode")
public native SCNParticleInputMode getInputMode();
@Property(selector = "setInputMode:")
public native void setInputMode(SCNParticleInputMode v);
@Property(selector = "inputScale")
public native @MachineSizedFloat double getInputScale();
@Property(selector = "setInputScale:")
public native void setInputScale(@MachineSizedFloat double v);
@Property(selector = "inputBias")
public native @MachineSizedFloat double getInputBias();
@Property(selector = "setInputBias:")
public native void setInputBias(@MachineSizedFloat double v);
@Property(selector = "inputOrigin")
public native SCNNode getInputOrigin();
@Property(selector = "setInputOrigin:", strongRef = true)
public native void setInputOrigin(SCNNode v);
@Property(selector = "inputProperty")
public native SCNParticleProperty getInputProperty();
@Property(selector = "setInputProperty:")
public native void setInputProperty(SCNParticleProperty v);
/* */
/**//* */
/**/
@Method(selector = "controllerWithAnimation:")
public static native SCNParticlePropertyController create(CAAnimation animation);
/* */
}