com.bugvm.apple.scenekit.SCNPhysicsTestOptions Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit")/* */
@Marshaler(/**/SCNPhysicsTestOptions/* */.Marshaler.class)
/**/public/* */ class /**/SCNPhysicsTestOptions/* */
extends /**/NSDictionaryWrapper/* */
/**//* */ {
/**/
public static class Marshaler {
@MarshalsPointer
public static SCNPhysicsTestOptions toObject(Class cls, long handle, long flags) {
NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags);
if (o == null) {
return null;
}
return new SCNPhysicsTestOptions(o);
}
@MarshalsPointer
public static long toNative(SCNPhysicsTestOptions o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.data, flags);
}
}
public static class AsListMarshaler {
@MarshalsPointer
public static List toObject(Class extends NSObject> cls, long handle, long flags) {
NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(new SCNPhysicsTestOptions(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List l, long flags) {
if (l == null) {
return 0L;
}
NSArray array = new NSMutableArray<>();
for (SCNPhysicsTestOptions i : l) {
array.add(i.getDictionary());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/* */
/**/
SCNPhysicsTestOptions(NSDictionary data) {
super(data);
}
public SCNPhysicsTestOptions() {}
/* */
/**/
public boolean has(NSString key) {
return data.containsKey(key);
}
public NSObject get(NSString key) {
if (has(key)) {
return data.get(key);
}
return null;
}
public SCNPhysicsTestOptions set(NSString key, NSObject value) {
data.put(key, value);
return this;
}
public SCNPhysicsCollisionCategory getCollisionBitMask() {
if (has(Keys.CollisionBitMask())) {
NSNumber val = (NSNumber) get(Keys.CollisionBitMask());
return new SCNPhysicsCollisionCategory(val.longValue());
}
return null;
}
public SCNPhysicsTestOptions setCollisionBitMask(SCNPhysicsCollisionCategory collisionBitMask) {
set(Keys.CollisionBitMask(), NSNumber.valueOf(collisionBitMask.value()));
return this;
}
public SCNPhysicsTestSearchMode getSearchMode() {
if (has(Keys.SearchMode())) {
NSString val = (NSString) get(Keys.SearchMode());
return SCNPhysicsTestSearchMode.valueOf(val);
}
return null;
}
public SCNPhysicsTestOptions setSearchMode(SCNPhysicsTestSearchMode searchMode) {
set(Keys.SearchMode(), searchMode.value());
return this;
}
public boolean isBackfaceCulling() {
if (has(Keys.BackfaceCulling())) {
NSNumber val = (NSNumber) get(Keys.BackfaceCulling());
return val.booleanValue();
}
return false;
}
public SCNPhysicsTestOptions setBackfaceCulling(boolean backfaceCulling) {
set(Keys.BackfaceCulling(), NSNumber.valueOf(backfaceCulling));
return this;
}
/* */
/**/
@Library("SceneKit")
public static class Keys {
static { Bro.bind(Keys.class); }
@GlobalValue(symbol="SCNPhysicsTestCollisionBitMaskKey", optional=true)
public static native NSString CollisionBitMask();
@GlobalValue(symbol="SCNPhysicsTestSearchModeKey", optional=true)
public static native NSString SearchMode();
@GlobalValue(symbol="SCNPhysicsTestBackfaceCullingKey", optional=true)
public static native NSString BackfaceCulling();
}
/* */
}