com.bugvm.apple.scenekit.SCNSceneRendererDelegate Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**//* */
/**/public/* */ interface /**/SCNSceneRendererDelegate/* */
/**/extends NSObjectProtocol/* */ {
/**/
/* */
/**/
/* */
/**//* */
/**/
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "renderer:updateAtTime:")
void update(SCNSceneRenderer aRenderer, double time);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "renderer:didApplyAnimationsAtTime:")
void didApplyAnimations(SCNSceneRenderer aRenderer, double time);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "renderer:didSimulatePhysicsAtTime:")
void didSimulatePhysics(SCNSceneRenderer aRenderer, double time);
@Method(selector = "renderer:willRenderScene:atTime:")
void willRenderScene(SCNSceneRenderer aRenderer, SCNScene scene, double time);
@Method(selector = "renderer:didRenderScene:atTime:")
void didRenderScene(SCNSceneRenderer aRenderer, SCNScene scene, double time);
/* */
/**/
/* */
}