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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/
/**/
/**/@Library("SceneKit")/**/
@Marshaler(/**/SCNSceneSourceUnit/**/.Marshaler.class)
/**/public/**/ class /**/SCNSceneSourceUnit/**/ 
    extends /**/NSDictionaryWrapper/**/
    /**//**/ {

    /**/
    public static class Marshaler {
        @MarshalsPointer
        public static SCNSceneSourceUnit toObject(Class cls, long handle, long flags) {
            NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags);
            if (o == null) {
                return null;
            }
            return new SCNSceneSourceUnit(o);
        }
        @MarshalsPointer
        public static long toNative(SCNSceneSourceUnit o, long flags) {
            if (o == null) {
                return 0L;
            }
            return NSObject.Marshaler.toNative(o.data, flags);
        }
    }
    public static class AsListMarshaler {
        @MarshalsPointer
        public static List toObject(Class cls, long handle, long flags) {
            NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
            if (o == null) {
                return null;
            }
            List list = new ArrayList<>();
            for (int i = 0; i < o.size(); i++) {
                list.add(new SCNSceneSourceUnit(o.get(i)));
            }
            return list;
        }
        @MarshalsPointer
        public static long toNative(List l, long flags) {
            if (l == null) {
                return 0L;
            }
            NSArray array = new NSMutableArray<>();
            for (SCNSceneSourceUnit i : l) {
                array.add(i.getDictionary());
            }
            return NSObject.Marshaler.toNative(array, flags);
        }
    }
    /**/

    /**/
    SCNSceneSourceUnit(NSDictionary data) {
        super(data);
    }
    public SCNSceneSourceUnit() {}
    /**/

    /**/
    public boolean has(NSString key) {
        return data.containsKey(key);
    }
    public NSObject get(NSString key) {
        if (has(key)) {
            return data.get(key);
        }
        return null;
    }
    public SCNSceneSourceUnit set(NSString key, NSObject value) {
        data.put(key, value);
        return this;
    }
    

    public String getName() {
        if (has(Keys.Name())) {
            NSString val = (NSString) get(Keys.Name());
            return val.toString();
        }
        return null;
    }
    public SCNSceneSourceUnit setName(String name) {
        set(Keys.Name(), new NSString(name));
        return this;
    }
    public double getMetersPerUnit() {
        if (has(Keys.Meter())) {
            NSNumber val = (NSNumber) get(Keys.Meter());
            return val.doubleValue();
        }
        return 0;
    }
    public SCNSceneSourceUnit setMetersPerUnit(double metersPerUnit) {
        set(Keys.Meter(), NSNumber.valueOf(metersPerUnit));
        return this;
    }
    /**/
    
    /**/
    @Library("SceneKit")
    public static class Keys {
        static { Bro.bind(Keys.class); }
        @GlobalValue(symbol="SCNSceneSourceAssetUnitNameKey", optional=true)
        public static native NSString Name();
        @GlobalValue(symbol="SCNSceneSourceAssetUnitMeterKey", optional=true)
        public static native NSString Meter();
    }
    /**/
}




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