com.bugvm.apple.spritekit.SKNode Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKNode/* */
extends /**/UIResponder/* */
/**/implements NSCoding/* */ {
/**/public static class SKNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKNode.class); }/* */
/**//* */
/**/
public SKNode() {}
protected SKNode(long handle) { super(handle); }
protected SKNode(SkipInit skipInit) { super(skipInit); }
public SKNode(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
public SKNode(String filename) { super(create(filename)); retain(getHandle()); }
/* */
public SKNode(File file) {
this(file.getAbsolutePath());
}
/**/
@Property(selector = "frame")
public native @ByVal CGRect getFrame();
@Property(selector = "position")
public native @ByVal CGPoint getPosition();
@Property(selector = "setPosition:")
public native void setPosition(@ByVal CGPoint v);
@Property(selector = "zPosition")
public native @MachineSizedFloat double getZPosition();
@Property(selector = "setZPosition:")
public native void setZPosition(@MachineSizedFloat double v);
@Property(selector = "zRotation")
public native @MachineSizedFloat double getZRotation();
@Property(selector = "setZRotation:")
public native void setZRotation(@MachineSizedFloat double v);
@Property(selector = "xScale")
public native @MachineSizedFloat double getXScale();
@Property(selector = "setXScale:")
public native void setXScale(@MachineSizedFloat double v);
@Property(selector = "yScale")
public native @MachineSizedFloat double getYScale();
@Property(selector = "setYScale:")
public native void setYScale(@MachineSizedFloat double v);
@Property(selector = "speed")
public native @MachineSizedFloat double getSpeed();
@Property(selector = "setSpeed:")
public native void setSpeed(@MachineSizedFloat double v);
@Property(selector = "alpha")
public native @MachineSizedFloat double getAlpha();
@Property(selector = "setAlpha:")
public native void setAlpha(@MachineSizedFloat double v);
@Property(selector = "isPaused")
public native boolean isPaused();
@Property(selector = "setPaused:")
public native void setPaused(boolean v);
@Property(selector = "isHidden")
public native boolean isHidden();
@Property(selector = "setHidden:")
public native void setHidden(boolean v);
@Property(selector = "isUserInteractionEnabled")
public native boolean isUserInteractionEnabled();
@Property(selector = "setUserInteractionEnabled:")
public native void setUserInteractionEnabled(boolean v);
@Property(selector = "parent")
public native SKNode getParent();
@Property(selector = "children")
public native NSArray getChildren();
@Property(selector = "name")
public native String getName();
@Property(selector = "setName:")
public native void setName(String v);
@Property(selector = "scene")
public native SKScene getScene();
@Property(selector = "physicsBody")
public native SKPhysicsBody getPhysicsBody();
@Property(selector = "setPhysicsBody:")
public native void setPhysicsBody(SKPhysicsBody v);
@Property(selector = "userData")
public native NSMutableDictionary, ?> getUserData();
@Property(selector = "setUserData:")
public native void setUserData(NSMutableDictionary, ?> v);
@Property(selector = "reachConstraints")
public native SKReachConstraints getReachConstraints();
@Property(selector = "setReachConstraints:")
public native void setReachConstraints(SKReachConstraints v);
@Property(selector = "constraints")
public native NSArray getConstraints();
@Property(selector = "setConstraints:")
public native void setConstraints(NSArray v);
/* */
/**//* */
/**/
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
@Method(selector = "calculateAccumulatedFrame")
public native @ByVal CGRect calculateAccumulatedFrame();
@Method(selector = "setScale:")
public native void setScale(@MachineSizedFloat double scale);
@Method(selector = "addChild:")
public native void addChild(SKNode node);
@Method(selector = "insertChild:atIndex:")
public native void insertChild(SKNode node, @MachineSizedSInt long index);
@Method(selector = "removeChildrenInArray:")
public native void removeChildren(NSArray nodes);
@Method(selector = "removeAllChildren")
public native void removeAllChildren();
@Method(selector = "removeFromParent")
public native void removeFromParent();
@Method(selector = "moveToParent:")
public native void moveToParent(SKNode parent);
@Method(selector = "childNodeWithName:")
public native SKNode getChild(String name);
@Method(selector = "enumerateChildNodesWithName:usingBlock:")
public native void enumerateChildNodes(String name, @Block VoidBlock2 block);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "objectForKeyedSubscript:")
public native NSArray findNodesByName(String name);
@Method(selector = "inParentHierarchy:")
public native boolean isInParentHierarchy(SKNode parent);
@Method(selector = "runAction:")
public native void runAction(SKAction action);
@Method(selector = "runAction:completion:")
public native void runAction(SKAction action, @Block Runnable block);
@Method(selector = "runAction:withKey:")
public native void runAction(SKAction action, String key);
@Method(selector = "hasActions")
public native boolean hasActions();
@Method(selector = "actionForKey:")
public native SKAction getAction(String key);
@Method(selector = "removeActionForKey:")
public native void removeAction(String key);
@Method(selector = "removeAllActions")
public native void removeAllActions();
@Method(selector = "containsPoint:")
public native boolean containsPoint(@ByVal CGPoint p);
@Method(selector = "nodeAtPoint:")
public native SKNode getNodeAtPoint(@ByVal CGPoint p);
@Method(selector = "nodesAtPoint:")
public native NSArray getNodesAtPoint(@ByVal CGPoint p);
@Method(selector = "convertPoint:fromNode:")
public native @ByVal CGPoint convertPointFromNode(@ByVal CGPoint point, SKNode node);
@Method(selector = "convertPoint:toNode:")
public native @ByVal CGPoint convertPointToNode(@ByVal CGPoint point, SKNode node);
@Method(selector = "intersectsNode:")
public native boolean intersectsNode(SKNode node);
@Method(selector = "isEqualToNode:")
public native boolean equalsTo(SKNode node);
@Method(selector = "nodeWithFileNamed:")
protected static native @Pointer long create(String filename);
@Method(selector = "obstaclesFromSpriteTextures:accuracy:")
public static native NSArray getObstaclesFromSpriteTextures(NSArray sprites, float accuracy);
@Method(selector = "obstaclesFromNodeBounds:")
public static native NSArray getObstaclesFromNodeBounds(NSArray nodes);
@Method(selector = "obstaclesFromNodePhysicsBodies:")
public static native NSArray getObstaclesFromNodePhysicsBodies(NSArray nodes);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
/* */
}