com.bugvm.apple.spritekit.SKPhysicsContact Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKPhysicsContact/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SKPhysicsContactPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKPhysicsContact.class); }/* */
/**//* */
/**/
public SKPhysicsContact() {}
protected SKPhysicsContact(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "bodyA")
public native SKPhysicsBody getBodyA();
@Property(selector = "bodyB")
public native SKPhysicsBody getBodyB();
@Property(selector = "contactPoint")
public native @ByVal CGPoint getContactPoint();
@Property(selector = "contactNormal")
public native @ByVal CGVector getContactNormal();
@Property(selector = "collisionImpulse")
public native @MachineSizedFloat double getCollisionImpulse();
/* */
/**//* */
/**/
/* */
}