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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.spritekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/**/

/**/
/**
 * @since Available in iOS 8.0 and later.
 */
/**/
/**/@Library("SpriteKit") @NativeClass/**/
/**/public/**/ class /**/SKShader/**/ 
    extends /**/NSObject/**/ 
    /**/implements NSCoding/**/ {

    /**/public static class SKShaderPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SKShader.class); }/**/
    /**//**/
    /**/
    public SKShader() {}
    protected SKShader(SkipInit skipInit) { super(skipInit); }
    public SKShader(String source) { super((SkipInit) null); initObject(init(source)); }
    public SKShader(String source, NSArray uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); }
    public SKShader(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
    /**/
    public SKShader(File file) {
        super(createWithFile(file.getAbsolutePath()));
    }
    /**/
    @Property(selector = "source")
    public native String getSource();
    @Property(selector = "setSource:")
    public native void setSource(String v);
    @Property(selector = "uniforms")
    public native NSArray getUniforms();
    @Property(selector = "setUniforms:")
    public native void setUniforms(NSArray v);
    /**/
    /**//**/
    /**/
    @Method(selector = "initWithSource:")
    protected native @Pointer long init(String source);
    @Method(selector = "initWithSource:uniforms:")
    protected native @Pointer long init(String source, NSArray uniforms);
    @Method(selector = "addUniform:")
    public native void addUniform(SKUniform uniform);
    @Method(selector = "uniformNamed:")
    public native SKUniform getUniform(String name);
    @Method(selector = "removeUniformNamed:")
    public native void removeUniform(String name);
    @Method(selector = "shaderWithFileNamed:")
    protected static native @Pointer long createWithFile(String name);
    @Method(selector = "encodeWithCoder:")
    public native void encode(NSCoder coder);
    @Method(selector = "initWithCoder:")
    protected native @Pointer long init(NSCoder aDecoder);
    /**/
}




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