com.bugvm.apple.uikit.UIDynamicItemBehavior Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.uikit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coredata.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coretext.*;
import com.bugvm.apple.corelocation.*;
/* */
/**/
/**
* @since Available in iOS 7.0 and later.
*/
/* */
/**/@Library("UIKit") @NativeClass/* */
/**/public/* */ class /**/UIDynamicItemBehavior/* */
extends /**/UIDynamicBehavior/* */
/**//* */ {
/**/public static class UIDynamicItemBehaviorPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(UIDynamicItemBehavior.class); }/* */
/**//* */
/**/
public UIDynamicItemBehavior() {}
protected UIDynamicItemBehavior(SkipInit skipInit) { super(skipInit); }
public UIDynamicItemBehavior(List items) { super((SkipInit) null); initObject(init(items)); }
/* */
/**/
@Property(selector = "items")
public native List getItems();
@Property(selector = "elasticity")
public native @MachineSizedFloat double getElasticity();
@Property(selector = "setElasticity:")
public native void setElasticity(@MachineSizedFloat double v);
@Property(selector = "friction")
public native @MachineSizedFloat double getFriction();
@Property(selector = "setFriction:")
public native void setFriction(@MachineSizedFloat double v);
@Property(selector = "density")
public native @MachineSizedFloat double getDensity();
@Property(selector = "setDensity:")
public native void setDensity(@MachineSizedFloat double v);
@Property(selector = "resistance")
public native @MachineSizedFloat double getResistance();
@Property(selector = "setResistance:")
public native void setResistance(@MachineSizedFloat double v);
@Property(selector = "angularResistance")
public native @MachineSizedFloat double getAngularResistance();
@Property(selector = "setAngularResistance:")
public native void setAngularResistance(@MachineSizedFloat double v);
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "charge")
public native @MachineSizedFloat double getCharge();
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "setCharge:")
public native void setCharge(@MachineSizedFloat double v);
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "isAnchored")
public native boolean isAnchored();
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "setAnchored:")
public native void setAnchored(boolean v);
@Property(selector = "allowsRotation")
public native boolean allowsRotation();
@Property(selector = "setAllowsRotation:")
public native void setAllowsRotation(boolean v);
/* */
/**//* */
/**/
@Method(selector = "initWithItems:")
protected native @Pointer long init(List items);
@Method(selector = "addItem:")
public native void addItem(UIDynamicItem item);
@Method(selector = "removeItem:")
public native void removeItem(UIDynamicItem item);
@Method(selector = "addLinearVelocity:forItem:")
public native void addLinearVelocityForItem(@ByVal CGPoint velocity, UIDynamicItem item);
@Method(selector = "linearVelocityForItem:")
public native @ByVal CGPoint getLinearVelocityForItem(UIDynamicItem item);
@Method(selector = "addAngularVelocity:forItem:")
public native void addAngularVelocityForItem(@MachineSizedFloat double velocity, UIDynamicItem item);
@Method(selector = "angularVelocityForItem:")
public native @MachineSizedFloat double getAngularVelocityForItem(UIDynamicItem item);
/* */
}