com.bugvm.apple.uikit.UISnapBehavior Maven / Gradle / Ivy
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.uikit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coredata.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coretext.*;
import com.bugvm.apple.corelocation.*;
/* */
/**/
/**
* @since Available in iOS 7.0 and later.
*/
/* */
/**/@Library("UIKit") @NativeClass/* */
/**/public/* */ class /**/UISnapBehavior/* */
extends /**/UIDynamicBehavior/* */
/**//* */ {
/**/public static class UISnapBehaviorPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(UISnapBehavior.class); }/* */
/**//* */
/**/
public UISnapBehavior() {}
protected UISnapBehavior(SkipInit skipInit) { super(skipInit); }
public UISnapBehavior(UIDynamicItem item, @ByVal CGPoint point) { super((SkipInit) null); initObject(init(item, point)); }
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "snapPoint")
public native @ByVal CGPoint getSnapPoint();
/**
* @since Available in iOS 9.0 and later.
*/
@Property(selector = "setSnapPoint:")
public native void setSnapPoint(@ByVal CGPoint v);
@Property(selector = "damping")
public native @MachineSizedFloat double getDamping();
@Property(selector = "setDamping:")
public native void setDamping(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "initWithItem:snapToPoint:")
protected native @Pointer long init(UIDynamicItem item, @ByVal CGPoint point);
/* */
}