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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.coreanimation;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coretext.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.metal.*;
/**/

/**/

/**/
/**/@Library("QuartzCore") @NativeClass/**/
/**/public/**/ class /**/CASpringAnimation/**/ 
    extends /**/CABasicAnimation/**/ 
    /**//**/ {

    /**/public static class CASpringAnimationPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(CASpringAnimation.class); }/**/
    /**//**/
    /**/
    public CASpringAnimation() {}
    protected CASpringAnimation(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "mass")
    public native @MachineSizedFloat double getMass();
    @Property(selector = "setMass:")
    public native void setMass(@MachineSizedFloat double v);
    @Property(selector = "stiffness")
    public native @MachineSizedFloat double getStiffness();
    @Property(selector = "setStiffness:")
    public native void setStiffness(@MachineSizedFloat double v);
    @Property(selector = "damping")
    public native @MachineSizedFloat double getDamping();
    @Property(selector = "setDamping:")
    public native void setDamping(@MachineSizedFloat double v);
    @Property(selector = "initialVelocity")
    public native @MachineSizedFloat double getInitialVelocity();
    @Property(selector = "setInitialVelocity:")
    public native void setInitialVelocity(@MachineSizedFloat double v);
    @Property(selector = "settlingDuration")
    public native double getSettlingDuration();
    /**/
    /**//**/
    /**/
    
    /**/
}




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