com.bugvm.apple.coreanimation.CASpringAnimation Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.coreanimation;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.coretext.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.metal.*;
/* */
/**/
/* */
/**/@Library("QuartzCore") @NativeClass/* */
/**/public/* */ class /**/CASpringAnimation/* */
extends /**/CABasicAnimation/* */
/**//* */ {
/**/public static class CASpringAnimationPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(CASpringAnimation.class); }/* */
/**//* */
/**/
public CASpringAnimation() {}
protected CASpringAnimation(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "mass")
public native @MachineSizedFloat double getMass();
@Property(selector = "setMass:")
public native void setMass(@MachineSizedFloat double v);
@Property(selector = "stiffness")
public native @MachineSizedFloat double getStiffness();
@Property(selector = "setStiffness:")
public native void setStiffness(@MachineSizedFloat double v);
@Property(selector = "damping")
public native @MachineSizedFloat double getDamping();
@Property(selector = "setDamping:")
public native void setDamping(@MachineSizedFloat double v);
@Property(selector = "initialVelocity")
public native @MachineSizedFloat double getInitialVelocity();
@Property(selector = "setInitialVelocity:")
public native void setInitialVelocity(@MachineSizedFloat double v);
@Property(selector = "settlingDuration")
public native double getSettlingDuration();
/* */
/**//* */
/**/
/* */
}