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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.gameplaykit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
/**/

/**/

/**/
/**/@Library("GameplayKit") @NativeClass/**/
/**/public/**/ class /**/GKAgent2D/**/ 
    extends /**/GKAgent/**/ 
    /**//**/ {

    /**/public static class GKAgent2DPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(GKAgent2D.class); }/**/
    /**//**/
    /**/
    public GKAgent2D() {}
    protected GKAgent2D(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "position")
    public native VectorFloat2 getPosition();
    @Property(selector = "setPosition:", strongRef = true)
    public native void setPosition(VectorFloat2 v);
    @Property(selector = "velocity")
    public native VectorFloat2 getVelocity();
    @Property(selector = "rotation")
    public native float getRotation();
    @Property(selector = "setRotation:")
    public native void setRotation(float v);
    /**/
    /**//**/
    /**/
    @Method(selector = "updateWithDeltaTime:")
    public native void update(double seconds);
    /**/
}




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