com.bugvm.apple.gameplaykit.GKPath Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.gameplaykit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("GameplayKit") @NativeClass/* */
/**/public/* */ class /**/GKPath/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class GKPathPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(GKPath.class); }/* */
/**//* */
/**/
public GKPath() {}
protected GKPath(SkipInit skipInit) { super(skipInit); }
public GKPath(NSArray graphNodes, float radius) { super((SkipInit) null); initObject(init(graphNodes, radius)); }
/* */
public GKPath(VectorFloat2[] points, float radius, boolean cyclical) {
super((SkipInit) null);
VectorFloat2.VectorFloat2Ptr ptr = new VectorFloat2.VectorFloat2Ptr();
ptr.set(points);
initObject(init(ptr, points.length, radius, cyclical));
}
/**/
@Property(selector = "radius")
public native float getRadius();
@Property(selector = "setRadius:")
public native void setRadius(float v);
@Property(selector = "isCyclical")
public native boolean isCyclical();
@Property(selector = "setCyclical:")
public native void setCyclical(boolean v);
@Property(selector = "numPoints")
public native @MachineSizedUInt long getNumPoints();
/* */
/**//* */
/**/
@Method(selector = "initWithPoints:count:radius:cyclical:")
protected native @Pointer long init(VectorFloat2.VectorFloat2Ptr points, @MachineSizedUInt long count, float radius, boolean cyclical);
@Method(selector = "initWithGraphNodes:radius:")
protected native @Pointer long init(NSArray graphNodes, float radius);
@Method(selector = "pointAtIndex:")
public native VectorFloat2 getPoint(@MachineSizedUInt long index);
/* */
}