com.bugvm.apple.glkit.GLKMatrixStack Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.glkit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.corefoundation.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.opengles.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.dispatch.*;
/* */
/**/
/* */
/**/@Library("GLKit")/* */
/**/public/* */ class /**/GLKMatrixStack/* */
extends /**/CFType/* */
/**//* */ {
/**/public static class GLKMatrixStackPtr extends Ptr {}/* */
/**/static { Bro.bind(GLKMatrixStack.class); }/* */
/**//* */
/**/
protected GLKMatrixStack() {}
/* */
/**//* */
/**//* */
/**/
@Bridge(symbol="GLKMatrixStackCreate", optional=true)
public static native @com.bugvm.rt.bro.annotation.Marshaler(CFType.NoRetainMarshaler.class) GLKMatrixStack create(CFAllocator alloc);
@Bridge(symbol="GLKMatrixStackGetTypeID", optional=true)
public static native @MachineSizedUInt long getClassTypeID();
@Bridge(symbol="GLKMatrixStackPush", optional=true)
public native void push();
@Bridge(symbol="GLKMatrixStackPop", optional=true)
public native void pop();
@Bridge(symbol="GLKMatrixStackSize", optional=true)
public native int size();
@Bridge(symbol="GLKMatrixStackLoadMatrix4", optional=true)
public native void loadMatrix4(@ByVal GLKMatrix4 matrix);
@Bridge(symbol="GLKMatrixStackGetMatrix4", optional=true)
public native @ByVal GLKMatrix4 getMatrix4();
@Bridge(symbol="GLKMatrixStackGetMatrix3", optional=true)
public native @ByVal GLKMatrix3 getMatrix3();
@Bridge(symbol="GLKMatrixStackGetMatrix2", optional=true)
public native @ByVal GLKMatrix2 getMatrix2();
@Bridge(symbol="GLKMatrixStackGetMatrix4Inverse", optional=true)
public native @ByVal GLKMatrix4 getMatrix4Inverse();
@Bridge(symbol="GLKMatrixStackGetMatrix4InverseTranspose", optional=true)
public native @ByVal GLKMatrix4 getMatrix4InverseTranspose();
@Bridge(symbol="GLKMatrixStackGetMatrix3Inverse", optional=true)
public native @ByVal GLKMatrix3 getMatrix3Inverse();
@Bridge(symbol="GLKMatrixStackGetMatrix3InverseTranspose", optional=true)
public native @ByVal GLKMatrix3 getMatrix3InverseTranspose();
@Bridge(symbol="GLKMatrixStackMultiplyMatrix4", optional=true)
public native void multiplyMatrix4(@ByVal GLKMatrix4 matrix);
@Bridge(symbol="GLKMatrixStackMultiplyMatrixStack", optional=true)
public native void multiplyMatrixStack(GLKMatrixStack stackRight);
@Bridge(symbol="GLKMatrixStackTranslate", optional=true)
public native void translate(float tx, float ty, float tz);
@Bridge(symbol="GLKMatrixStackTranslateWithVector3", optional=true)
public native void translate(@ByVal GLKVector3 translationVector);
@Bridge(symbol="GLKMatrixStackTranslateWithVector4", optional=true)
public native void translate(@ByVal GLKVector4 translationVector);
@Bridge(symbol="GLKMatrixStackScale", optional=true)
public native void scale(float sx, float sy, float sz);
@Bridge(symbol="GLKMatrixStackScaleWithVector3", optional=true)
public native void scale(@ByVal GLKVector3 scaleVector);
@Bridge(symbol="GLKMatrixStackScaleWithVector4", optional=true)
public native void scale(@ByVal GLKVector4 scaleVector);
@Bridge(symbol="GLKMatrixStackRotate", optional=true)
public native void rotate(float radians, float x, float y, float z);
@Bridge(symbol="GLKMatrixStackRotateWithVector3", optional=true)
public native void rotate(float radians, @ByVal GLKVector3 axisVector);
@Bridge(symbol="GLKMatrixStackRotateWithVector4", optional=true)
public native void rotate(float radians, @ByVal GLKVector4 axisVector);
@Bridge(symbol="GLKMatrixStackRotateX", optional=true)
public native void rotateX(float radians);
@Bridge(symbol="GLKMatrixStackRotateY", optional=true)
public native void rotateY(float radians);
@Bridge(symbol="GLKMatrixStackRotateZ", optional=true)
public native void rotateZ(float radians);
/* */
}