com.bugvm.apple.metal.MTLTextureUsage Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.metal;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.dispatch.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Marshaler(Bits.AsMachineSizedIntMarshaler.class)/* */
public final class /**/MTLTextureUsage/* */ extends Bits**/MTLTextureUsage/* */> {
/**/
public static final MTLTextureUsage None = new MTLTextureUsage(0L);
public static final MTLTextureUsage Unknown = new MTLTextureUsage(0L);
public static final MTLTextureUsage ShaderRead = new MTLTextureUsage(1L);
public static final MTLTextureUsage ShaderWrite = new MTLTextureUsage(2L);
public static final MTLTextureUsage RenderTarget = new MTLTextureUsage(4L);
public static final MTLTextureUsage PixelFormatView = new MTLTextureUsage(16L);
/* */
/**/
/* */
/**//* */
/**//* */
private static final /**/MTLTextureUsage/* */[] values = _values(/**/MTLTextureUsage/* */.class);
public /**/MTLTextureUsage/* */(long value) { super(value); }
private /**/MTLTextureUsage/* */(long value, long mask) { super(value, mask); }
protected /**/MTLTextureUsage/* */ wrap(long value, long mask) {
return new /**/MTLTextureUsage/* */(value, mask);
}
protected /**/MTLTextureUsage/* */[] _values() {
return values;
}
public static /**/MTLTextureUsage/* */[] values() {
return values.clone();
}
}