com.bugvm.apple.modelio.MDLPhysicallyPlausibleLight Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLPhysicallyPlausibleLight/* */
extends /**/MDLLight/* */
/**//* */ {
/**/public static class MDLPhysicallyPlausibleLightPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLPhysicallyPlausibleLight.class); }/* */
/**//* */
/**/
public MDLPhysicallyPlausibleLight() {}
protected MDLPhysicallyPlausibleLight(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "color")
public native CGColor getColor();
@Property(selector = "setColor:")
public native void setColor(CGColor v);
@Property(selector = "lumens")
public native float getLumens();
@Property(selector = "setLumens:")
public native void setLumens(float v);
@Property(selector = "innerConeAngle")
public native float getInnerConeAngle();
@Property(selector = "setInnerConeAngle:")
public native void setInnerConeAngle(float v);
@Property(selector = "outerConeAngle")
public native float getOuterConeAngle();
@Property(selector = "setOuterConeAngle:")
public native void setOuterConeAngle(float v);
@Property(selector = "attenuationStartDistance")
public native float getAttenuationStartDistance();
@Property(selector = "setAttenuationStartDistance:")
public native void setAttenuationStartDistance(float v);
@Property(selector = "attenuationEndDistance")
public native float getAttenuationEndDistance();
@Property(selector = "setAttenuationEndDistance:")
public native void setAttenuationEndDistance(float v);
/* */
/**//* */
/**/
@Method(selector = "setColorByTemperature:")
public native void setColorByTemperature(float temperature);
/* */
}